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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Sorry yes you are correct, it's not MCH's 3 from their 123 but the 2 that gets upgraded at 60, which is arguably even worse feeling

    As for 'focusing on the feel' I agree, but at the same time don't. We have the devs saying 'we didn't really know what to do for SCH this time around', right? If we were to say, for example, 'downtime feels bad because we press Broil 120 times in the fight', it's entirely possible the solution they come up with is one that doesn't actually really solve the issue at all. 'A new 1min burst damage button' would make us use less Broils technically, but it does near as nothing to actually fix the problem. Rather, when we make these ideas it's not just that we are saying 'class is bad, do exactly this instead', but that we're providing our view on what it could be, and regardless of if the idea is directly used, or is just a source of inspiration for a different, but equally viable 'fix' to the problem, we'd consider it a worthwhile attempt to contribute.

    Take my WHM idea, even if they don't add the damage stuff like Dia rescaling or Banish button and just add the other stuff, it at least helps give the lower levels more to do, and adds a new dimension to the class in the form of 'potentially spend lily on shields instead of healing'. On the flipside, if the only thing they added is the damage side, and not the healing/mit side of the idea, then it means the downtime is more engaging. But that doesn't mean they have to do what I asked exactly. Maybe they decide to add Banish as a 30s CD instead of the 15 I'm asking. Maybe they leave Dia at 30s. Maybe they don't add back the elemental stuff, or the new gauge, and the 'big cool new heal' is just a 60s CD, IDK. But if it at least gives them some fresh ideas, then it's worth me taking the time to write it out, right? Long as it actually fixes issues, at least. If they add the big heal tool and nothing else, it doesn't exactly solve the problem of 'we don't really need to heal much', it'd just be another healing tool on the pile

    I just want them to admit, if they are out of ideas, that they are out of ideas. Then they can take steps to find new inspiration, instead of running on fumes and coming up with filler trash. They should take this particular line to heart I think:

    (2)

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I see where you're coming from a little better, thanks.

    But, is there any historical evidence of them ever taking our more creative ideas and implementing them?

    The only instances I can think of are when they specifically address actions like Living Dead being horrible for the DRK alone and adding more work for healers (after so many years) or when they go back and forth on things like AST's Minor Arcana and Crown Play or DRG's Jumps and Mirage Dive being separate actions or the same action (these changes are stupid, by the way, they should strive instead to give players UI options for these types of decisions. AST used to have an 'undraw' action to unload cards when that made sense to, but could still simply "/statusoff "The Balance" <me>" to right-click the buff or whatever if they wanted). More pertinent to SCH, take pet responsiveness feedback and use it to completely rework the faeries from full pets into intangible ghosts that oGCDs emit from.

    I think I wouldn't mention it if I actually understood how the feedback pipeline works (if there even is one). I think there's some community reps that gather and translate feedback to devs, but it's difficult to know, and I worry that it just contributes to an unhelpful cacophony.

    I certainly would also like for them to be okay with admitting that they're struggling with ideas if they are, and I'm glad that they've started to include some explanations of their decisions regarding balancing in the Job updates. Unfortunately we don't know for sure if we're going to see 'based on player feedback' decisions if they drastically rework jobs.

    I would *really* like for the feedback pipeline to be less opaque, though. I've even seen some English speakers try to post on the Japanese Forums because they're worried their voices aren't heard here.
    (0)

  3. #3
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    From what I know of, they tend to tell us what they plan to do for the next patch or expansion through a live letter on the lodestone site. Sometimes a few YouTubers get to interview Yoshida directly and post the video.

    I do remember posting some Monk Blitz ideas that required pushing in GCD Actions to determine which spell came up... It's a reality now but I do not know if they accepted the idea or coincidently thought of it on their own.
    (0)

  4. #4
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Post View Post
    But, is there any historical evidence of them ever taking our more creative ideas and implementing them?
    Not that I recall. There's a little precedent for responding to outrage; Scholar in 4.0 was embarrassingly undertuned, left without an AOE other than Bane. They fixed that pretty quickly. And they eventually did something about lilies. But creative suggestions? Crickets. I fear if they do trawl the forums for ideas, the Healer ones are among their least likely. They stopped announcing job changes ahead of time altogether because they were so embarrassed by what we told them regarding the Stormblood lilies.
    (3)

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Semirhage View Post
    Not that I recall. There's a little precedent for responding to outrage; Scholar in 4.0 was embarrassingly undertuned, left without an AOE other than Bane. They fixed that pretty quickly. And they eventually did something about lilies. But creative suggestions? Crickets. I fear if they do trawl the forums for ideas, the Healer ones are among their least likely. They stopped announcing job changes ahead of time altogether because they were so embarrassed by what we told them regarding the Stormblood lilies.
    Were stormblood lillies the single most prominent case that made players doubt the devellopers actually played the classes they designed?
    (2)