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  1. #11
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Renathras View Post
    Regardless, from my side, it's removing clunk and making abilities that are more useful and a bit more interesting, and removing the anti-synergies of the kit as a whole.

    This concept is proof that can dovetail with increasing DPS complexity and engagement, simultaneously raising the skill ceiling, but not to the point that people are being terribly left behind, and without needing busywork or unintuitive optimizations.
    These are all goals I can get behind. The summary of my major bone of contention with modern healer kits is that I think nobody, nobody should look forward to their (if we're going back to D&D/Baldur's Gate) level 20 gameplay being "I cast Mass Heal!.........Magic Missile. Magic Missile. Magic Missile. Magic Missile. Magic Missile. Magic Missile. Magic Missile. Magic Missile. Cure Moderate Wounds! Magic Missile. Magic Missile. Magic Missile. Magic Missile. Magic Missile."

    Edit: And the reasons for that are all over the place. It's not *just* the repetitiveness (and that's an issue too), it's also that GlareBroilEficOsis Missile is a boring spell. It doesn't alter the battlefield, it doesn't force your enemy to switch tactics, it doesn't change what you do next, it doesn't have any measurable effect on what anyone is doing other than "well I guess this is a better use of time than standing around". It's perhaps the smallest bump in engagement you could do apart from autoattacking. That's my major opposition to current spammy healer design.
    (3)
    Last edited by Semirhage; 05-04-2023 at 02:54 AM.