The problem is that it isn't 'USELESS' by any stretch. DPS will almost always carry value no matter what. Outside of broken old Extremes like Ifrit, Mog and Levi, piling on more damage is almost never a bad thing whereas piling on more healing offers nothing. Just straight up removing it is a bad call IMO as it removes any real encouragement for inexperienced players to keep Aetherflow on cooldown. But nerfing it even further isn't going to change much of anything as long as powerful heals like Indom and Soil aren't needed in mainstream gameplay. Changing the damage potency to an MP draining affect is about as good a suggestion as is possible given the circumstances. I just can't think of anything else that isn't either going to be genuinely worthless or fail to fix the current problem.



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