Quote Originally Posted by ty_taurus View Post
Anyway, for the SCH suggestion, it ultimately doesn't address the main issue of Broil spam. You will still spam Broil constantly, and that's what many want to see change. That said, there are fine QoL ideas here, like I also think Whispering Dawn should just upgrade into Fey Blessing. I'd like to see the faeries offer different values once more--simple things like more burst healing from Eos and mitigation from Selene, but Fey Blessing feels repetitive currently, and there are also more areas that you could consolidate. The Miasma concept isn't where I'd go, but isn't a bad idea either. There is the small issue Sebazy brought up previously about buff/debuff limits and having multiple DoTs likely isn't something we'll be seeing more of in the future to combat that issue. This is why the scholar discussion that I had in the past about my own ideas toyed with the idea that different attack spells would apply stacks of a single debuff that you could then detonate for one large DoT. But at the end of the day, a change like that could be nice, but not really something that fixes the biggest problem. Like a fresh coat of paint on the fixer-upper that still needs reflooring.
It directly addresses Broil spam - you're going to be casting several LESS Broils in a given time frame due to Miasma 2, on par with pre-ShB SCH. So if you liked pre-ShB SCH (that is, SB SCH), this should be similar.

I appreciate you like some of the changes. Considering most proposals for SCH are "more DoTs", it seems weird to oppose it now. There's not really a way to have it a different way other than something like Wildfire (which isn't a DoT) or having a stacking DoT (but then you'd just cast Biolysis 3x then refresh before it falls off).

These are pretty significant changes all around to call it "just a fresh coat of paint"...as I said in summary, they address the anti-synergies the Job has, they give you a higher skill ceiling, more to keep up with, but not TERRIBLY more, rewards for keeping up with it, and makes both the single target and AOE rotations more varied than they are now, arguably "fixing" them.

I mean, look at SCH combat in SB - just the attacking actions - and compare them to this. I'll do it in a bit when I get back from town, but I don't think it'll be AS different than you might think.