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  1. #11
    Player
    NymeriaEld's Avatar
    Join Date
    Mar 2023
    Posts
    8
    Character
    Nymeria Eld
    World
    Louisoix
    Main Class
    Paladin Lv 33
    More interesting boss mechanics. I'm so sick of in/out, half-room cleaves, and opposite colours. Every fight feels like a reskin of the last.

    Also make trash mobs in MSQ dungeons more interesting with actual mechanics, or at least make their attacks more lethal. Criterion made trash interesting, and so did the NieR raids (the tank/jet in Copied Factory, the laser tunnel in Puppets' Bunker, the quadruple jets and 2Ps in Paradigm's Breach). Are we really continue with wall-to-wall pulls of braindead trash mobs, then boss, and rinse repeat until the end of the dungeon? They put in effort into trash mob designs and localising their attack names, but at most all they do are autos and AoE puddles. Most of the time I don't even know what I'm killing, it's just an annoying thing I have to get past to get to the boss.

    Edit: Sorry, only just seen the no paragraphs rule. RIP.
    (1)
    Last edited by NymeriaEld; 05-04-2023 at 06:32 AM.

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