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  1. #21
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    healer lb1 and 2 are so utterly useless it's actually just miserable.

    especially lb1. it's like a slower medica 1. horray?
    (3)

  2. #22
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Hyperia View Post
    My WHM AOE heals at 90 are more powerful than the LB1 or 2. They need a complete rework, not an overhaul.

    I’d rather that the healer LBs perform AOE rezzes
    1 - standard Rez with weakness
    2 - enhanced Rez with half health and mana
    3 - what it is now
    I like this.
    There are a few instances where things go south yet you only have LB2.
    (0)
    Tumblr: taildippedinpaint

  3. #23
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    lb1 or 2 that can rezz would mean some mechanics can be skipped in raid content, a pld could cover a healer and the healer can lb1 to get everyone back, and then you see a lot of the fight before you were supposed to... I know it would be nice for normal dungeons or raids, but for progressing and world first race, would probably be bad

    I think heal lb1 could be something like 50% HP heal+regen effect
    heal lb 2 100% heal + regen + haste buff for grp, maybe ending up as the better dmg lb2, because it sucks that melees have to interrupt their rotation for 'just' lb2, let healers do it because they are support anyway...

    I actually use tank lb1 and 2 not as rarely as some people might think here. If you look out for situations where its useful you will find them and thats why I think they are fine. Most grps prefer to wipe instead of thinking about using it...
    (0)

  4. #24
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,301
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Tbh i'd like to see the pvp limit break system in pve
    The fact you will almost never get to see your lb 3 unless you're a melee dps is kinda sad

    obviously potencies would have to be adjusted but ye
    (2)

  5. #25
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Reimmi View Post
    Tbh i'd like to see the pvp limit break system in pve
    The fact you will almost never get to see your lb 3 unless you're a melee dps is kinda sad

    obviously potencies would have to be adjusted but ye
    Imagine how freaking crazy burst windows would be with every single character LBing at the same time.
    (1)

  6. #26
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Just like Tank LB 3, healer and tank LB 1 & 2 are pointless compared to DPS as someone said because SE designed the game this way.
    Yes you can find some very niche uses for them, but it’s so few instances it’s ridiculous.

    As it stands, so long as they don’t revamp/find ways to make them more interesting to use VS pure raw burst damage. They will always get shafted for DPS LBs
    (1)

  7. #27
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    906
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Tanks could get a duration buff (10/15/8 to 15/20/25) to help them realistically mitigate more than just a single mechanic or raid-wide attack. This also doesn't restrict LB3 to its required uses and makes it harder to botch. Currently, all three of these have gimmicky uses to save people, and not in most high-end content, whereas these buffs factor in the sacrificed damage from a DPS LB. While LB1 could also benefit from a mitigation buff, giving it a better chance to save people on its own, it's already consistent with LB2/3, which work fine enough.

    At the very least, Healer LB1/2 should have a healing percentage buff (25/60 to 40/70) and restore MP by the same amount. LB3 should also restore MP to living party members (it's almost better to die and get revived). The regen/barrier ideas for LB1/2 are nice, potentially working differently with different healers. Allowing them to revive party members would help in giving them more use, and likely wouldn't incentivize raid mechanics as you're limited on uses and still have to deal with enrages, but it would still be hard to balance. They wouldn't be as powerful if they revived people with Brink of Death/Weakness, but that could lead to griefing in Alliance Raids.
    (0)

  8. #28
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,321
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reimmi View Post
    Tbh i'd like to see the pvp limit break system in pve
    The fact you will almost never get to see your lb 3 unless you're a melee dps is kinda sad

    obviously potencies would have to be adjusted but ye
    Bit more than Potencies, some LBs would need to be redone entirely.

    DRK would effectively be given a 2nd invul, while WAR's PVP LB would more or less be another charge of Fell Cleave and Thrill of Battle and 20% more movement speed.
    While I would personally running around stupid fast as a tank, I don't think either of these things are ideal.
    (0)
    Last edited by Oizen; 05-04-2023 at 05:13 AM.

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