Quote Originally Posted by Oizen View Post
I don't get the reason why this game has such a hard on for rigid damage checks, and I'm not saying this as some angry casual that can't meet them.
Otherwise you could just play a macro every 15 GCDs to do a rotation for you. I've solo'd some of the Shadowbringers normal raids and been there over 20 minutes because of there not being an enrage. I solo'd one from Stormblood as a blue mage and discovered it actually had a 14 minute enrage. Should a boss really just repeat 2 mechanics after the first 10 minutes while you spend a further 20 minutes killing it because nobody can press their buttons well?

I'm of the opinion that the game shouldn't even have super rigid DPS checks if they're not going to implement systems to accurately teach people who to push their buttons correctly, and how to gauge their performance.
Tooltips, job guide, and Stone, Sky, Sea are how they do this and if someone actually uses them, they are enough. For example, I don't go to the balance every time a new expansion releases or every time I play a job with a new rotation. I just read the tooltips and job guide it's pretty obvious from there.

The Balance is useful to learn a tip or too for optimization (for example, delaying or dropping Atonements on paladin), but the core rotations are pretty obvious if you set it up and read it properly as you're doing it.

Seems like they're trying to have their cake and eat it too by having these hardcore raiding features but the rest of the game heavily favors casuals.
They have always designed content for both, with an extreme in every patch, savage every two patches, and various other types of content in between for both sides.