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  1. #27
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I just want them to bring back some core rpg elements into the combat such as meaningful debuffs (that arent just dots), buffs (that arent just moar damage), resistances etc stuff that would easily help design our jobs to be interesting and unique. Also with combat overhaul, comes dungeon/trial/raid overhaul where dungeon instances are a lot bigger and just very slightly more open-ended, with a lot more mobs that you cant wall 2 wall, mobs that drop gil, exp, items and even gear so mob fights can be rewarding somewhat. Also maybe mix up the boss encounter like in WoW where sometimes you have 4 or heck even 5 bosses in a dungeon along with perhaps adding in secret bosses if you do some bit of puzzle solving for unique loot. Basically make dungeons feel like an actual mini-adventure and not just a monotonous treadwheel.

    I suppose current trial design is fine.....wait no its not, or at least can we please have trial fights where its not just a big circle or dare I say a square? All these squares shouldnt make a circle.

    Raid design overhaul would be just a beefed up version of my want for dungeon design, where its not just a long narrow hallway.
    (5)
    Last edited by Atelier-Bagur; 05-03-2023 at 06:35 AM.