Seeing general complaints about things and people's responses to questions (for example, here https://www.reddit.com/r/ffxivdiscus...playmechanics/ or here https://forum.square-enix.com/ffxiv/...anks-identical ), it seems there is a prevailing sense that the game's combat system is what needs an overhaul, not its graphics engine.
The biggest offender - and what makes EW have more of this feeling than any past expansion - seems to be the 2 min meta. What started out as a well-intentioned attempt to make raiding more approachable has clearly backfired. Not only did it not make raiding easier for the less intrepid, it forced a sameness to the Jobs where every Job is effectively in a cycle of 2 minutes of filler building and conserving resources and CDs to blow all at once in a burst. No matter how distinct some may try to be - Mudras, 1 min mini bursts, 30 sec micro Gnashing Fang bursts - the result is a sameness feel, as there are only so many ways to make a Job that meets the criteria of "blow everything at 2 min points, build and conserve resources and CDs to serve that goal in the meantime". It's even forced reworks of longstanding Jobs like SMN, MNK, and even mid-expansion, PLD, in order to force them to conform to the 2 min meta. Even the least affected Job by this, BLM, has been nudged slightly in its direction.
Secondarily, while FFXIV is exceptionally well balanced, it's SO balanced even a 1-2% deviation is enough to get a Job blacklisted from PF content if it is doing a bit below others. This also creates an environment where party buffs are highly valued, and lack of them requires something substantial to make up for it. MCH had to have dismantle readded, and MCH, PLD, RDM, and WAR have, to various extents, also been blacklisted over the course of the expansion, despite doing (particularly in the case of the Tanks) almost identical damage to their peers.
This is the result of hyper-fine-tuned fight Enrage checks that force players to prioritize DPS above anything and everything else (other than - and sometimes even - mitigation to survive mechanics), leading to the most minor of differences being made out as uncrossable chasms.
People often mention how Jobs were once more distinct, but those were in the before-times, when hyper-tight DPS checks were uncommon, percent damage output differences were tolerated, sustain vs burst DPS was a viable Job encounter damage profile, and gameplay revolving around buffs and utility was either more prized or, at the least, not mocked and condemned vs damage output.
People also have largely praised the PvP mechanics of Jobs, which despite being toolkits a fraction of the PvE size, often feel more engaging and freeform since you have freedom in when to use your CDs and your various abilities are more available than once every 2 minutes or rigidly in service to having to hoard resources and CDs for that 2 min burst.
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From what people have said, it strikes me that the 2 min burst meta MUST go come 7.0. It seems to have been highly destructive to the game, both in encounter design and Job homogeneity.
After that, encounter DPS checks seem in need of some loosening. Part of made MCH and PLD in particular blacklisted was the DPS checks of the bosses being so tight that 1% less DPS for the party literally COULD result in failing Enrage vs clearing the encounter.
And finally, Jobs need to be allowed to branch out into niches and accepted for bringing more unique flavors and styles to the combat game in all ways - damage profiles and rotations, definitely, but also healing, tanking, and buffing need not be so carbon copy.
[EDIT2: Oh, and hitboxes. Smaller hitboxes on bosses.]
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But, perhaps I'm misreading the situation and the community responses?
So I thought I'd present this here, and see what you good folks think about the matter.
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EDIT: Also posting this here: https://www.reddit.com/r/ffxivdiscus...d_an_overhaul/