I think that brand new maps and bosses are better than new glam set and few new materials, which are effectively just a bunch of .jpgs and some item descriptions. We'll see what new updates brings, but so far, it's really barebones. I was hoping for new features or new map area, not just more of the same. But I honestly don't think I can really enjoy IS anymore. Reaching rank 10 killed it for me, since flying just completely ruins any immersion.
Can't comment on that, I just skimmed through most of it.V&C have the real story I suppose.
Most of the loot in Eureka is logograms and gil from bunnies. Rare items are just sprinkles on top. Unfortunately, plenty of content in the game only has these sprinkles.So then neither is most of the loot in Eureka.
I would really not call feeding an animal "special action". As for V&C actions, yes, they are simply bland and give no creativity, it doesn't matter they involve "similar development", they're hardly comparable on what they bring to a table.All the ones to feed animals, sow seeds, gather things, the V&C dot, mitigation, heals and rez. They aren't as spectacular as logos or lost actions, but they involve similar development. We could argue all the individual items and plants we pick and grow are using similar development work, because icons are made for them.
All we can hope is that they will fix those rewards. It's such a shame that good content died because they expected that people will be happy to run content just for the hell of it. On the flipside, I haven't see many people claiming that "content needs no rewards" since V&C released.I agree. Although it does depend. You have to run Variant dungeons multiple times for the mount and can farm them for the minions and other rewards. You have a lot of Criterion runs to do if you want the mount. But I agree it's not the same as having lots of relics to do making the content replayable. They are also really boring to repeat, especially Variant dungeons (I gave up and just bought the minions).



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