Quote Originally Posted by TomsYoungerBro View Post
Eureka was dropped after Stormblood, Bozja/Zadnor after Shb, and IS and Criterion will get the same treatment come end of EW given their pattern. Instead of working to improve and add-on to these existing systems of gameplay, they just throw their hands up in the air and go back to the beginning. What does that result in? Unpolished and lacking gameplay elements that only start to hit their stride towards the end of the expansion (maybe).
Or when they do fun or amazing stuff but then abandon it... Like we got the G-Warrior fight and then? Its dropped... how about an fighting simulation with it? or its own side thingy? "we got some out of control weapons too dangerous to fight on food"

The amazing Zone they made for Cid's Memory of the Citadel? I dont wanna know how many hours that was for a 5-10 min quest...

We got Memoria misera Ex, but not an ex version of the final 6.0 solo trial (sure some say "f### no!" but others like me would welcome it, be it just for the weapon...

Eureka, especially anemos was beautiful... later zones and Bozja.. not so much... they lacked something. Yes its a warzone and im fine with it, yet... idk. And i still feel all the raids shouldve been put into the alliance roulett. To seperate content is always shortsighted...

I think they said they gonna do more Criterion dungeons later... but we'll see about that.

I did have a ton of fun with my wife, solving all mysteries ourselfs without any guide, but we are locked outta the harder versions due group limits, which really is a shame...


Also give us back two dungeons per patch, especially now with the longer wait between patches... having the same dungeon for more then half a year just sucks...

And dont even get me started on Blue... heck just lettin blue run wild on deep dungeons would be fun already lol.