Quote Originally Posted by Cortawraith View Post
due to resource limitations
That is what you say, when you need an excuse or don't wanna hire more devs to update engine or when you don't wanna say "no".

They already have nice zones, but they arent using them for open world activities much, because there is none besides hunting and treasure maps since 2.x.

For me, the good type of content is large scale, but has the option to fail e.g.
  • Baldesion Arsenal type Raids (56 players)
  • Diadem Emergency Mission (72 players)
  • Deep Dungeon (for more than 4 players)

Emergency Mission doesn't exist anymore (how sad to be the dev of that little nice trial and then it gets removed for eternity lol...).
BA and Delubrum Raids are mostly gated behind Discord groups (at least EU/NA) and can't really be seen as accessible when you have to organize groups 2 weeks in advance, and additionally has very specific entry requirements and only 1time rewards...

Or have some deep dungeon content but largescale. Multiple groups starting on the same map, having to advance higher floors, reunite for boss fights, solve riddles, having to use cc... While being in speedcompetition with other servers. Add server wide buffs as reward for each stage unlocked and repeat the cycle every few months.

But you all know what we get, 1 dungeon and 1 trial and 5 mainstory quests and something for the roleplayers (not sure if they even still need stuff, they have mods for that).
And content that is either too easy or directly needs longterm/organized commitment.

Where is the casual to midcore largscale world content? Worldbosses that exist are a joke, because rezzes are unlimited.

But well, there are other games.