So were exploratory zones the pinnacle then since you seem to not want anything else? Look the current relic is hardly riveting content, and is much easier than before but the Exploratory zones were not the best content ever created, and are not necessary to make an interesting or long relic grind.
Absolutely. I've loved EW. The story, the music, new things like the Variant Dungeon, haven't even touched IS or Criterion yet, plus the laundry load of things I'm enjoying trying out from past expansions that are still on my to-do list. EW has a lot to enjoy, thank you very much![]()
Again, not saying the current relic grind is better, but lets not insist on it being an exploratory zone every expansion. I know it might be hard to comprehend, but just because I don't want more of what we've already had doesn't mean I like what we have now instead.
IIRC, Yoshi said that we wouldn't get one for EW due to resource limitations and that we get V/C and Deep Dungeon instead this time. The chances for new dedicated relic zones for the next expansion aren't looking bad. (was said in one the the past live letters). Despite the hatred for such content in the forums it apparently was well received by the playerbase.
I just wonder IF it continues the story from the Shb Relic-zones, since its story was said to be continued in the ending screen ^^
That is what you say, when you need an excuse or don't wanna hire more devs to update engine or when you don't wanna say "no".
They already have nice zones, but they arent using them for open world activities much, because there is none besides hunting and treasure maps since 2.x.
For me, the good type of content is large scale, but has the option to fail e.g.
- Baldesion Arsenal type Raids (56 players)
- Diadem Emergency Mission (72 players)
- Deep Dungeon (for more than 4 players)
Emergency Mission doesn't exist anymore (how sad to be the dev of that little nice trial and then it gets removed for eternity lol...).
BA and Delubrum Raids are mostly gated behind Discord groups (at least EU/NA) and can't really be seen as accessible when you have to organize groups 2 weeks in advance, and additionally has very specific entry requirements and only 1time rewards...
Or have some deep dungeon content but largescale. Multiple groups starting on the same map, having to advance higher floors, reunite for boss fights, solve riddles, having to use cc... While being in speedcompetition with other servers. Add server wide buffs as reward for each stage unlocked and repeat the cycle every few months.
But you all know what we get, 1 dungeon and 1 trial and 5 mainstory quests and something for the roleplayers (not sure if they even still need stuff, they have mods for that).
And content that is either too easy or directly needs longterm/organized commitment.
Where is the casual to midcore largscale world content? Worldbosses that exist are a joke, because rezzes are unlimited.
But well, there are other games.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Some players enjoyed getting the new content. Can't blame them for that.
What I wonder is how things look from SE's end. Did participation in relic grinds reduce when they were related to the exploratory zones and that's why they're trying out this method for Endwalker? I know I didn't enjoy Eureka at all so never touched the Stormblood relic. I started on the Shadowbringers relic, decided I didn't like Bozja and left the relic unfinished because I don't enjoy Alliance raids/Deep Dungeon either. If SE had allowed us to keep farming memories in FATEs, dungeons, normal raids, roulettes, etc. I probably would have finished it.
This expansion I get to do my choice of content so I'm back to working on a relic again. If in 6.5, they decide it can only be completed doing a specific type of content and I don't enjoy that content, it will end up another unfinished relic.
I find that a silly analogy.
People have things they like. People have things they don't like. The things they like don't necessarily get stale with time.
Do you not have favorite things from childhood that you still like to do or eat/drink? Aren't there things introduced in recent years that you've tried but decide you don't like? (Or I don't know, you might be young enough that they're all still one and the same.)
Not every player was around when the old content was first released and so haven't done it repeatedly for months on end. It's still interesting to them.
I don't blame people who enjoyed the exploratory zones for being disappointed that there wasn't a new one this expansion. You still have the option of doing other new content added this expansion to get the tomestones for the relic, though. If you don't like any of that, you have the option of doing the content you enjoyed in the past to get them.
Or you could skip doing the relic because it's just another shiny weapon in a long line of shiny weapons that don't mean much of anything by the time you get them completed. Spend your time back in Eureka and Bozja/Zadnor if that was the content that you really loved to show SE that there's still interest in more exploratory zones.
Last edited by Jojoya; 05-03-2023 at 01:59 AM.
I'm not even necessarily talking about Relic. I'm talking about all old content. The sync is a joke, and the Jobs are getting stretched thin. So the experience we had from when that content released to now is completely different, and often-times extremely washed out.
You basically always have to force limit yourself or you skip half mechanics of almost all content pre-current expac. It's why I said it's like licking an old popsicle stick. I guess the taste is in there somewhere, stained in the wood.
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