Why does everyone seem to feel that new zones for relics is the standard now, its been in only 2 of the 5 relics we have available to us now.
Why does everyone seem to feel that new zones for relics is the standard now, its been in only 2 of the 5 relics we have available to us now.
So were exploratory zones the pinnacle then since you seem to not want anything else? Look the current relic is hardly riveting content, and is much easier than before but the Exploratory zones were not the best content ever created, and are not necessary to make an interesting or long relic grind.
Absolutely. I've loved EW. The story, the music, new things like the Variant Dungeon, haven't even touched IS or Criterion yet, plus the laundry load of things I'm enjoying trying out from past expansions that are still on my to-do list. EW has a lot to enjoy, thank you very much![]()
I liked them. I generally operate under the auspices that more content is typically better regardless of quality. And it's not as if Eureka/Bozja were terrible on their face, they merely had implementation issues. Once you got into the swing of things though, I found them rather enjoyable.So were exploratory zones the pinnacle then since you seem to not want anything else? Look the current relic is hardly riveting content, and is much easier than before but the Exploratory zones were not the best content ever created, and are not necessary to make an interesting or long relic grind.
I suppose the bottom line is that I'd rather get the zones with story attached than not get them.
Out of curiosity, what's keeping you from IS and Criterion? Simply other priorities/not enough time to both?Absolutely. I've loved EW. The story, the music, new things like the Variant Dungeon, haven't even touched IS or Criterion yet, plus the laundry load of things I'm enjoying trying out from past expansions that are still on my to-do list. EW has a lot to enjoy, thank you very much
Last edited by TowaIsBestGirl; 05-02-2023 at 12:36 PM.
https://www.youtube.com/watch?v=2ah_...annel=EtherealAbsolutely. I've loved EW. The story, the music, new things like the Variant Dungeon, haven't even touched IS or Criterion yet, plus the laundry load of things I'm enjoying trying out from past expansions that are still on my to-do list. EW has a lot to enjoy, thank you very much
Again, not saying the current relic grind is better, but lets not insist on it being an exploratory zone every expansion. I know it might be hard to comprehend, but just because I don't want more of what we've already had doesn't mean I like what we have now instead.
IIRC, Yoshi said that we wouldn't get one for EW due to resource limitations and that we get V/C and Deep Dungeon instead this time. The chances for new dedicated relic zones for the next expansion aren't looking bad. (was said in one the the past live letters). Despite the hatred for such content in the forums it apparently was well received by the playerbase.
I just wonder IF it continues the story from the Shb Relic-zones, since its story was said to be continued in the ending screen ^^
That is what you say, when you need an excuse or don't wanna hire more devs to update engine or when you don't wanna say "no".
They already have nice zones, but they arent using them for open world activities much, because there is none besides hunting and treasure maps since 2.x.
For me, the good type of content is large scale, but has the option to fail e.g.
- Baldesion Arsenal type Raids (56 players)
- Diadem Emergency Mission (72 players)
- Deep Dungeon (for more than 4 players)
Emergency Mission doesn't exist anymore (how sad to be the dev of that little nice trial and then it gets removed for eternity lol...).
BA and Delubrum Raids are mostly gated behind Discord groups (at least EU/NA) and can't really be seen as accessible when you have to organize groups 2 weeks in advance, and additionally has very specific entry requirements and only 1time rewards...
Or have some deep dungeon content but largescale. Multiple groups starting on the same map, having to advance higher floors, reunite for boss fights, solve riddles, having to use cc... While being in speedcompetition with other servers. Add server wide buffs as reward for each stage unlocked and repeat the cycle every few months.
But you all know what we get, 1 dungeon and 1 trial and 5 mainstory quests and something for the roleplayers (not sure if they even still need stuff, they have mods for that).
And content that is either too easy or directly needs longterm/organized commitment.
Where is the casual to midcore largscale world content? Worldbosses that exist are a joke, because rezzes are unlimited.
But well, there are other games.
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