I don't think it's a resource thing tbh.The same answer every single shill and troll on the forum responds with.
Square Enix is not an indie company, they have the resources to do better, and never will so long as people cough up the same stupid comment every time. 'JuSt Go PlAy SoMeThInG ElSe'.
The casual players are not going to quit if the game gets more content, but the opposite will happen if the game gets no content.
I just don't think their design vision caters to people who want to be able to play non-stop.
Can they make more content? Probably.
Will they? Probably not, I don't think that's the game they want to make.
The simple part that a lot of the posters here don't realize, is long lasting content does not have to be hard content.
It just has to be something that keeps players engaged with the game.
Nobody is saying lock Relics behind savage, they are just asking for 'something' that isn't the same boring daily grind they have been on for well over a year now.
I've always had the mindset that relics were there to not be the greatest weapon, but more of a trophy for putting in the effort to complete the content that came with it.
But with the current direction, that trophy has just become something of spite, due to the lack of care the developers have shown towards the content released this expansion.
The saving grace for this expansion for me personally, were the gathering relics (and hopefully the future steps of them). It asked you to complete some basic objectives, that were not hard, it just required a time sink, which is basically what all relics were.
Those small grinds to achieve the relic filled in the gaps nicely between roulettes and raids, and other content in the game. It was just something laid back, that rewarded you for your time.
I'm not sure if this was a response to my post, or if you just used it as a jumping off point to talk about something, but I don't think long lasting content has to be hard either.The simple part that a lot of the posters here don't realize, is long lasting content does not have to be hard content.
It just has to be something that keeps players engaged with the game.
Nobody is saying lock Relics behind savage, they are just asking for 'something' that isn't the same boring daily grind they have been on for well over a year now.
I've always had the mindset that relics were there to not be the greatest weapon, but more of a trophy for putting in the effort to complete the content that came with it.
But with the current direction, that trophy has just become something of spite, due to the lack of care the developers have shown towards the content released this expansion.
The saving grace for this expansion for me personally, were the gathering relics (and hopefully the future steps of them). It asked you to complete some basic objectives, that were not hard, it just required a time sink, which is basically what all relics were.
Those small grinds to achieve the relic filled in the gaps nicely between roulettes and raids, and other content in the game. It was just something laid back, that rewarded you for your time.
What I'm saying is that I don't think the design direction for this game includes much long form content.
IMO, their long form content for this expansion was Island Sanctuary, so since they already had one, they didn't want to put in another in the form of a big relic grind.
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