Quote Originally Posted by DixieBellOCE View Post
The point is, they could have funneled players into activities that are currently not being used or are outdated to the point where putting people in the roulette queue would keep it active.

Variant Dungeons and Normal Raids from both Asphodelos/Abyssos are good examples of content that could use the boost in players doing those activities, and are current expansion content that is kind of left dead after its served its purpose.
People doing Variant dundgeons means more people can do all 12 paths without having to do it solo.
People doing Raids helps newer players in DF trying to queue up to get their quests completed.

Thats all the issue is, There is no direction, they just dump it infront of you and say 'here, do exactly what you have been doing for the last year and a half and you WILL LIKE IT (or go unsub)'
I mean I really don't disagree, it sucks for relic players who liked the old relic grinds, I just hated them personally I find the new system works better for me. Alot of people share the same feelings too, Most people don't find "do random fate and hope you get something towards your relic step" fun.

I wish the rewards for Asp/abys were higher in general (obviously they're "quicker" but you get a disproportionate amount) you don't get a lot of Tomes from raids and trials so you end up spamming dungeons when you're out of dailies for extra tomes, I'm already sick of seeing the expert dungeons, pretty sure variant also just gives you less then expert, I'd really enjoy some forms of content at least, maybe even a system where you could get some extra tomes or stuff when you haven't played a duty in a while (insane I know). I personally just found the previous relic grinds more annoying then anything exciting or fun.

It's clear that Variant dungeons are just going to be neglected and not brought back in 7.0 we'll get "oh no one played it anyway!" when it's because the rewards were lacking, Heck even making older content more fun and relevant would be nice, but no one wants to play when half your skills are took away and older content feels awful anyway.

Varity is there, but the issue is a lot of it isn't even fun or the fun stuff doesn't even properly reward you.