So much for all the white knights saying "it's only the 1st step guys !!" "it's only the 2nd step guys !!"Well. So much for "6.45's relic step will be the real grind!" congrats to those who'd rather farm tomestones instead of having actual relic content like Delubrum Reginae or Exploratory Zones that gave other rewards to grind for and things to do.
It's clear to me that those of us who wanted a more involved process are not simply not being listened to, but actively ignored.
Enjoy your Manderville Relics - if they can even be called relics at this point.
a la wow
"it's only alpha guys"
"its only beta guys"
"its only release guys"
"its only x.5 guys"
etc
Indeed. Well it's good that me and everyone else who saw where this was going are going to be validated in our observations soon enough. But I would have liked for this game to actually provide stuff to do and - grind for - since that's what the relic was supposed to be. Not a free handout.
I guess this new system is more convenient for the people who call themselves role players to get a free weapon and then go back to their venues.
Авейонд-сны
This was never my take, but I still just don't care. Such a massive time sink for what is essentially glamour isn't the best use of my time in game, nor is it any fun. I always think of light farming with the zodiac and atma weapons as some of the worst requirements ever conceived to progress a relic weapon.
I'd much rather target primal weapons, and find they would be a better alternate BiS weapon to obtain.
Didn't you just make a fictional grind for no reason not too long ago just because you didn't have anything to do? How is a relic not better than that?This was never my take, but I still just don't care. Such a massive time sink for what is essentially glamour isn't the best use of my time in game, nor is it any fun. I always think of light farming with the zodiac and atma weapons as some of the worst requirements ever conceived to progress a relic weapon.
I'd much rather target primal weapons, and find they would be a better alternate BiS weapon to obtain.
That grind was for ilv620 crafter and gatherer gear, which will last well into next expansion. The relic weapons for combat classes aren't even BiS and inferior to savage weapons. You can't even customize the stats on them anymore. Like I said previously, they are glamour. That's it.
I really can't believe I have to spell that out for you.
Also. I did that grind not because I didn't have anything to do. At that point I still needed Sophia Unreal and Rubicante EX clears. I still haven't touched Island Sanctuary or Hildabrand either. Also fell behind on shared fates for EW zones. I did that grind simply because I felt like it.
Last edited by Gemina; 05-02-2023 at 05:21 AM.
Of all complaints about the relics, this one really doesn't track, Eureka weapons became customizable at the Pyros stage which was at the end of the 3rd zone out of 4, Resistance weapons at the Augmented Law's Order stage which was the second to last stage, no relic ever had customizable stats at their second stage.
What do you mean? You're confusing me with someone who has the kind of time to burn through the game's content in a day, and is the exact opposite of someone who is hard to please, and easy to disappoint and bore. I will never run out of things to do in the game because I always discover ways to find value in replaying the content I've cleared, and slow down my progress.
As an example. For Rubicante EX I didn't want to just follow the damage dorito around to deal with Purgation. I wanted to be the dorito responsible for keeping everyone safe. So I studied those six patterns until the cows came home and made my own guide to it instead of resorting to YouTube. For Sophia EX, I wanted to clear her with each job I have at 90, and won't go into a clear party as a job I have not cleared her with. So I'm always in the practice groups. Things like Island Sanctuary and shared fates are treated in the same likeness.
A huge issue with players, especially among the younger generation is the frequent need for instant gratification. You take content that required months of development and devour it within hours and immediately begin asking for more. This is not a dev problem. This is a you problem. There's no way one game can keep up with such savage appetites. Yoshi knows this, and is likely a big reason why he said go play something else for a time, and then come back.
If the relic weapon was more worthwhile and horizontal as far as its power goes, I would agree with the rest of you about making it more grind because that effort would be worth the time put in. As it is now, it is not that way. It isn't horizontal or even vertical. It's filler. It's a glamour. A mindless grindfest for that? Hard pass.
Your attitude is commendable even if its highly impractical and completely contradictory.What do you mean? You're confusing me with someone who has the kind of time to burn through the game's content in a day, and is the exact opposite of someone who is hard to please, and easy to disappoint and bore. I will never run out of things to do in the game because I always discover ways to find value in replaying the content I've cleared, and slow down my progress.
...
A huge issue with players, especially among the younger generation is the frequent need for instant gratification. You take content that required months of development and devour it within hours and immediately begin asking for more. This is not a dev problem. This is a you problem. There's no way one game can keep up with such savage appetites. Yoshi knows this, and is likely a big reason why he said go play something else for a time, and then come back.
Wouldn't doing it quickly take less time, you know, for people who don't have the time? none the less, I am not a sweaty player, I would say I do content at a pace where I don't skip dialogues, cutscenes, or anything really and, like most of us, is still out of interesting things to do.
I'm sorry but one and done content that has no replay value in an MMO took months to develop and can be finished in a couple of days is a design issue because customers pay monthly for this game. And while we don't expect devs to overwork themselves, at least I don't, I do expect them to design the content in a way that will at least rationally last a few months of casual play before it gets exhausted. This is a design issue, not a player issue. They've even designed content like this in this very game previously.
Last edited by Ath192; 05-02-2023 at 07:29 AM.
Big true. When Island Sanctuaries came out, most of the players (particularly from NA) jumped on it with this min/max attitude, completely missing the point of that content, and “finished” the thing in no time. I took my sweet time, explored the place, had fun with friends, and kept playing and coming back to it even after I completed every thing there was to do on the Island (took me months), and still keep coming back to it, because it is meant to be a chill place to relax (the story itself says so).
A huge issue with players, especially among the younger generation is the frequent need for instant gratification. You take content that required months of development and devour it within hours and immediately begin asking for more. This is not a dev problem. This is a you problem. There's no way one game can keep up with such savage appetites. Yoshi knows this, and is likely a big reason why he said go play something else for a time, and then come back.
And there are so many examples like this, when players with min/max approach tear apart the content in a few days and then complain about not having anything to do. I’m wondering whether this is a WoW migration issue, because this was the attitude I witnessed in WoW and escaped it as soon as I learnt there’s something like FF14.
Pay your surgeon very well to break the spell of ageing.
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