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  1. #71
    Player
    Aexnidaral's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    86
    Character
    Yrys Huorlwesfv
    World
    Faerie
    Main Class
    Summoner Lv 100
    We're told that the Developers (etc) read the Official Forums and subreddit and stuff, so I do try to pop up here occasionally to add my thoughts to topics that are important to me. This is definitely one of them.

    This is so wildly disappointing to me. The current design decisions seem to be focused on making the game as hyper casual as possible (outside of like, Ultimates?), and while that's generally fine, when it comes to content like Relics it just makes the expansion feel so empty? Objectively of course, it isn't -- we've gotten Orthos, Criterion, Island Sanctuary, quality of life adjustments, so on and so forth; but for the most part much of the playable content added has been one and done. I understand -- and don't even necessarily disagree with -- the idea to make the Relic be achieved in an alternate easier way like what's happening now, but it shouldn't be the only way; it should be a supplementary way for largely casual players to tome dump. It truly and genuinely feels like the Developers got so tired of being criticized for any type of Relic Grind that they just kind of threw their hands in the air and spitefully said "okay fine, we'll make it easier -- we'll basically make it free" because they were out of ideas and did not know what to do.

    I always see in threads like these some folks who immediately come to the defense of the developers and the game by saying "well, they've said you should take a break and go play other games", and it's frustrating. They say that, but then if I do, my House gets demolished, and if you live on a highly populated server or have a M or L plot -- good luck getting that back. Even outside of the House thing I want to play the game, but this expansion isn't giving me many reasons to actually play the game. There's not much content to do at level 90 that is around mid-core that you can easily drop in play some of, leave, and pick back up later.

    I'm hoping (see: coping) things change in 7.0 but I'm concerned they won't because we'll be told that so many resources were spent on the graphical updates, so to wait to 8.0; but regardless I wanted to add my voice to the chorus of others who have also been expressing their discontent by this decision in this thread and the other one.
    (16)

  2. #72
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,460
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Yeah I completely get the idea behind this for why theyre just sticking with tomestone grinds.



    But relics are specific grinds, none of the previous steps were necessarily hard to do (cept that one step in the ARR grind which required you to either craft a mat or buy it at a high price in MB) so it was all relatively doable content.

    The idea for grinds is to keep certain content relevant and the fact that theyre just making an easy bypass with this philosophy is not the way this should be handled. This is ridiculous and honestly one of the biggest Ls I cant defend.
    I always viewed the relic quests as a classic adventure where the relic is only part of the reward. I will always remember the 2.0 relic, yes it was hard but wow, it was such a journey.

    Now, with the maintenance crew running the game, all we get us a show up to the vendor, turn in our capped tomes and see you in 4 months.

    I’m at the point where I am giving up on 6.x and hoping that 7.0+ is something good, and if it’s not, well, all good things…
    (8)

  3. #73
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Well. So much for "6.45's relic step will be the real grind!" congrats to those who'd rather farm tomestones instead of having actual relic content like Delubrum Reginae or Exploratory Zones that gave other rewards to grind for and things to do.

    It's clear to me that those of us who wanted a more involved process are not simply not being listened to, but actively ignored.

    Enjoy your Manderville Relics - if they can even be called relics at this point.
    unless its tied to new content like the explore zones or this case, deep dungeons, or variant

    then i actually prefer it this way.

    If im going to be running meaningless shit from past expansion at least let me do it in ways i find fun, i dont find old dungeons or normal raids fun at all.
    (5)

  4. #74
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    While this is definitely on the easier side of relics we have done, I don't think making an exploratory zone is mandatory to make something a grind, after all people still complain about the ARR relic and it has no such thing tied to it. Also let's be honest here, if they did add another Exploratory this time people would be complaining about it just the same, there is no pleasing everyone and that's just the way it is.
    (6)

  5. #75
    Player
    MAJRIS's Avatar
    Join Date
    Aug 2022
    Posts
    188
    Character
    Chad Thunder
    World
    Alpha
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Stormpeaks View Post
    "it's only alpha guys"
    "its only beta guys"
    "its only release guys"
    "its only x.5 guys"
    etc


    "They won't remember in next expansion anyway."



    /uj

    I wish the manderville weapons were the ones that players submitted instead of this "theme" that I don't know where it fits. What decides if they have blue glow or red glow? They don't feel like Manderville relics.
    (4)

  6. #76
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by SieyaM View Post
    While this is definitely on the easier side of relics we have done, I don't think making an exploratory zone is mandatory to make something a grind, after all people still complain about the ARR relic and it has no such thing tied to it. Also let's be honest here, if they did add another Exploratory this time people would be complaining about it just the same, there is no pleasing everyone and that's just the way it is.
    I think it’s because, at least to me, they have failed at every exploratory zone they have made thus far. They always find a convaluted way to do things. It's bad enough that these zones have arbitrary levels, so we added arbitrary grinds to them. Oh, and also stupid rules that only apply to those zones. I'm surprised we keep the abilities we have, and there isn't some terrible pvp centric new skill setup. Even things like Logograms and lost actions are just stupid. They add some convaluted step instead of just showing up to the raid, willing to do it with the skill to do it. You have to bring buffs into it. Now it's like, Wow. And now it's not fun.

    At least to me. Eureka and Bozja could be deleted, and their respective rewards added to the game in other ways, and I feel like the community at large would praise it.

    As content, it's crystal clear that they failed. It's why Bozja is a truncated form of Eureka, and they never released an EW version. It's because as content, it failed to meet its engagement metric.
    (1)
    Last edited by Ardeth; 05-02-2023 at 07:35 AM.

  7. #77
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ath192 View Post
    Well don't rush any of this because you'll run out of stuff to do in a day tops. GL tho!
    What do you mean? You're confusing me with someone who has the kind of time to burn through the game's content in a day, and is the exact opposite of someone who is hard to please, and easy to disappoint and bore. I will never run out of things to do in the game because I always discover ways to find value in replaying the content I've cleared, and slow down my progress.

    As an example. For Rubicante EX I didn't want to just follow the damage dorito around to deal with Purgation. I wanted to be the dorito responsible for keeping everyone safe. So I studied those six patterns until the cows came home and made my own guide to it instead of resorting to YouTube. For Sophia EX, I wanted to clear her with each job I have at 90, and won't go into a clear party as a job I have not cleared her with. So I'm always in the practice groups. Things like Island Sanctuary and shared fates are treated in the same likeness.

    A huge issue with players, especially among the younger generation is the frequent need for instant gratification. You take content that required months of development and devour it within hours and immediately begin asking for more. This is not a dev problem. This is a you problem. There's no way one game can keep up with such savage appetites. Yoshi knows this, and is likely a big reason why he said go play something else for a time, and then come back.

    If the relic weapon was more worthwhile and horizontal as far as its power goes, I would agree with the rest of you about making it more grind because that effort would be worth the time put in. As it is now, it is not that way. It isn't horizontal or even vertical. It's filler. It's a glamour. A mindless grindfest for that? Hard pass.
    (3)

  8. #78
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    What do you mean? You're confusing me with someone who has the kind of time to burn through the game's content in a day, and is the exact opposite of someone who is hard to please, and easy to disappoint and bore. I will never run out of things to do in the game because I always discover ways to find value in replaying the content I've cleared, and slow down my progress.

    ...

    A huge issue with players, especially among the younger generation is the frequent need for instant gratification. You take content that required months of development and devour it within hours and immediately begin asking for more. This is not a dev problem. This is a you problem. There's no way one game can keep up with such savage appetites. Yoshi knows this, and is likely a big reason why he said go play something else for a time, and then come back.
    Your attitude is commendable even if its highly impractical and completely contradictory.

    Quote Originally Posted by Gemina View Post
    What do you mean? You're confusing me with someone who has the kind of time to burn through the game's content in a day
    Quote Originally Posted by Gemina View Post
    I wanted to be the dorito responsible for keeping everyone safe. So I studied those six patterns until the cows came home and made my own guide to it instead of resorting to YouTube
    Wouldn't doing it quickly take less time, you know, for people who don't have the time? none the less, I am not a sweaty player, I would say I do content at a pace where I don't skip dialogues, cutscenes, or anything really and, like most of us, is still out of interesting things to do.

    Quote Originally Posted by Gemina View Post
    You take content that required months of development and devour it within hours and immediately begin asking for more
    I'm sorry but one and done content that has no replay value in an MMO took months to develop and can be finished in a couple of days is a design issue because customers pay monthly for this game. And while we don't expect devs to overwork themselves, at least I don't, I do expect them to design the content in a way that will at least rationally last a few months of casual play before it gets exhausted. This is a design issue, not a player issue. They've even designed content like this in this very game previously.
    (10)
    Last edited by Ath192; 05-02-2023 at 07:29 AM.

  9. #79
    Player
    Tulvi's Avatar
    Join Date
    May 2022
    Posts
    82
    Character
    Tulviel Norolim
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gemina View Post

    A huge issue with players, especially among the younger generation is the frequent need for instant gratification. You take content that required months of development and devour it within hours and immediately begin asking for more. This is not a dev problem. This is a you problem. There's no way one game can keep up with such savage appetites. Yoshi knows this, and is likely a big reason why he said go play something else for a time, and then come back.
    Big true. When Island Sanctuaries came out, most of the players (particularly from NA) jumped on it with this min/max attitude, completely missing the point of that content, and “finished” the thing in no time. I took my sweet time, explored the place, had fun with friends, and kept playing and coming back to it even after I completed every thing there was to do on the Island (took me months), and still keep coming back to it, because it is meant to be a chill place to relax (the story itself says so).

    And there are so many examples like this, when players with min/max approach tear apart the content in a few days and then complain about not having anything to do. I’m wondering whether this is a WoW migration issue, because this was the attitude I witnessed in WoW and escaped it as soon as I learnt there’s something like FF14.
    (1)
    Pay your surgeon very well to break the spell of ageing.

  10. #80
    Player
    ameliaw's Avatar
    Join Date
    May 2022
    Posts
    255
    Character
    Miyu Bubbles
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    My main issue with ffxiv(other than its dull combat) is that most things are too easy to achieve and the things that aren't are exceedingly difficult (the astrope mount being a good example for me). Not every game needs to be grindy but here I feel like things just don't feel rewarding, there should be a middle ground. It's a shame that the dev team insist on creating short lived content by going this route. Casuals won't die if they have to spend more time to get something special, and I say that as a very casual player myself, my main content is housing.

    Someone said earlier in one of these posts that FFXIV is designed as a single player game and things should be tradeable(sorry, not gonna look for it again to quote) - I fully agree. If they don't want to force players into a specific grind, let some or all of the mats required to complete a grind tradeable, so they can work on it by other means and those who enjoy said grind can profit because of it.
    (0)

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