They should call these tomestone weapons and revamp what a relic weapon truly is. See ffxi relics minus the insane dynamis grind of course
They should call these tomestone weapons and revamp what a relic weapon truly is. See ffxi relics minus the insane dynamis grind of course
Death Is Only The Beginning....



The best part is that these relic weapons are a million times easier to get than the casual tomestone weapons and they're better too.




The next best part is that there is a weapon from Eureka Orthos which you can get after clearing floor 100 and trading in 90 aetherpool. The weapon is only ilvl 625. Way harder to get than the tomestone weapon or the relic but it is weaker anyway. All in the same patch.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.



Yep, I've said that here multiple times too. Literally no reason to do it when the relic cannibalizes the reward within the same patch, a weapon that's basically handed to you versus a weapon that actually takes effort and sucks in comparison. You really have to wonder what these devs are thinking if anything when they release these in the same patch.




When you put it that way, that i625 weapon sounded more like a relic than the current manderville(s) lol.



What are you even talking about? You don't make replica, you make relic. You do actual progression at expansion, and next expansion you buy that relic for tomes, simple concept and great idea (but any idea is better than current tome dump tbf). Obtaining relic logically unlocks replicas in both cases.Actually the only issue that I would have in that system is that this replica is in the next expansion rather than the same expansion the relic was released in like all other relics. Unless you meant it differently. Relics tend to not want to go in the darn glamour dresser so we usually need to get the replica item that becomes available immediately after finishing a step. If the system you discuss still allows that while allowing for a completely separate replica obtainment method then I'd have zero issue. This isn't some kind of gotcha. I stand by what I said many times earlier. If the game isn't fun then people should take a break until they have something to come back to. I didn't play Eureka or Bozja till much much later. Long after their relevance had expired and only because I wanted TT cards from them. I still haven't done the last zone of Eureka or progressed either expansions relics passed the first stage or two because the method was just stupid to me. So I ignored it completely and took a break.
I get wanting more things to do in the game. What I don't understand is how the formula for the game is a surprise to you. It's always had content droughts. Why is the suggestion of "take a break" such an issue?
Actually lets say this. Would I be happy if there were more activities in the game that appealed to me that I could spend my time on? Yes. Do I expect the content formula to change in order to get that? No. I expect things to be released that mean nothing to me but mean something to other people. I'll just not engage with that stuff and play when I have something I like. What is the problem with that? It sounds like you just want busy work to keep you stuck in the game near permanently. Is that actually what you want? If so, why?
And yes, people should take a break when there is nothing to do, but EW has crossed a lot of people's line of what content cadence is acceptable. Week of content per 4.5 months is simply not enough, that's the end of it. Content droughts are normal, but compared to other expansions, we have objectively less content. And no, 3 kinds of one and done content does not even remotely compare to content like Eureka and Bozja. Especially since SB also had DD and ShB had Ishgard restoration, while also having shorter patch cycles.
Meanwhile, what does EW have?
- 4.5 months patch cycles
- IS which you do solo and complete in 2 weeks, while spending 20mins per day here. After that, you're down to 3 mins per week. It's not even good in a first place, it's essentially one big excel spreadsheet simulator. Except excel is easy to work with, while in IS, you can't even open all the necessary windows to find best item for workshop, so people just copy paste it from discord.
- V&C which is great, but completely missed the mark by not having any real rewards tied to it. Died in a week. Please look forward to better rewards next patch! (more materia)
- EO which is just DD. Nothing else, nothing more. Reskin and slightly changed pommanders, that's it.
- Alternative tome weapons (formerly known as relics) which you just buy for tomes after doing some daily roulettes, which you would do anyway.
So to give you shorter answer - formula haven't changed, but the variables did. As a result, droughts are significantly longer and much dryer.



I was responding to ForteNightshade and trying to fully understand the presented idea.
Then take a longer break.....So to give you shorter answer - formula haven't changed, but the variables did. As a result, droughts are significantly longer and much dryer.



Then sorry for responding for him/her, but this is public space. Idea was well said, seemed that you were just confused with some pointless details like replicas.
These breaks will have to be ~2 months at a time. 6.X0 release, play for a week -> don't play for next 2 months -> 6.X5 releases, play for a week -> don't play for a next 2 months. You didn't feel like playing at 6.25/6.35 release? Too bad, V&C/EO is now dead, maybe show up on time next time.
Nobody expects to be entertained 24/7. But having at least 3 months of content per year seems very reasonable for subscription-based MMORPG, made by one of the largest gaming corpo.



I'm sorry my questions seem pointless to you.
Again "take a break" is not a defense of the company. If you're not having fun with the product, why keep paying for it? If you're not getting what you want out of it, why financially support content/release decisions that upset you? Also for context, when I take a break from this game, it's usually 6+ months at a time. When I return, I play till I've run out of new stuff to do then put my account back on hibernation. I never expect this game to hold my attention for a full expansion's lifespan. How could it?These breaks will have to be ~2 months at a time. 6.X0 release, play for a week -> don't play for next 2 months -> 6.X5 releases, play for a week -> don't play for a next 2 months. You didn't feel like playing at 6.25/6.35 release? Too bad, V&C/EO is now dead, maybe show up on time next time.
Nobody expects to be entertained 24/7. But having at least 3 months of content per year seems very reasonable for subscription-based MMORPG, made by one of the largest gaming corpo.



I don't want to lose my house, that's the first thing. Secondly, I don't get why are people getting impressions that people that are unhappy with EW's low standards hate the game. I love the game, I still play it, have fun and find some old stuff to do, it's just that doing old content gets old pretty fast. Nobody is demanding 24/7 content like many people suggests, we're just pointing out that EW has been pretty lackluster when it comes to endgame content compared to past expansions. Saying "take a break" is nothing but attempt to sweep the problems under the rug.Again "take a break" is not a defense of the company. If you're not having fun with the product, why keep paying for it? If you're not getting what you want out of it, why financially support content/release decisions that upset you? Also for context, when I take a break from this game, it's usually 6+ months at a time. When I return, I play till I've run out of new stuff to do then put my account back on hibernation. I never expect this game to hold my attention for a full expansion's lifespan. How could it?
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