Quote Originally Posted by Renathras View Post
Interesting.

Where in PLD's rotation do you "spam Holy spirit"? In what way is using Atonement like using Storm's Eye?

Can Nascent Flash (the ability is just Nascent Flash, Nascent Glint is just one of its effects) and Bloodwhetting (the single target version) both be used at the same time like how PLD can use Shelltron and Intervention at the same time? Does Intervention heal the PLD at the same time as the party member the way Nascent Flash does? Does Shelltron/Intervention require the PLD to be using Weaponskills on targets? Does it scale to AOE like WAR's do?

And did you say that GNB is "basically the same" as WAR? o.O

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While I do agree that many Tank Jobs are more similar than they should be, the level of hyperbole to say they're the same is starting to get ridiculous.
Is spamming Atonement any different than spamming Fell Cleave? The tank did their rotation properly and they are awarded with ability spammage.

I can't say I follow your metaphor with Nascent Flash vs Sheltron and Intervention.

Sheltron is a short-term mitigation buff coupled with a regen that is self-only.
Intervention is a short-term mitigation buff coupled with a regen that is given to a party member.

Nascent Glint is a short-term mitigation buff with a shield and a regen (of sorts) by way of the warrior doing damage - given to a party member.
Nascent Flash is a short is a regen by way of warrior doing damage - given to self.

It is a two-for-one similar to Sheltron/Intervention. The heal provided by Nascent Flash/Glint is superior to the regen anyway. I see it as the same thing. If anything, if you use both of those abilities, it takes up 45 seconds of Oath Gauge. Whereas Nascent Flash/Glint/Bloodwhetting is only 25 seconds. This isn't a "which is better" discussion in my mind. This is a "these jobs are pretty much the same." And in many ways they are.

Before the PLD changes, they had a 1-2-3 combo for damage and a 1-2-4 combo for a DoT. Warriors had a 1-2-3 combo for damage (greater gauge building) and a 1-2-4 combo for a damage buff (which is essentially a DoT - added damage to each hit). PLD was simplified to be just 1-2-3... just like DRK and GNB.

The jobs are all laughably nearly identical.