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  1. #1
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100

    What If we have 1 more dps for Light Parties and 2 more for Full Parties?

    We have 4 Healers, 4 Tanks and almost 12 Dps. This is a ratio of 1:3. Since there are way more dps than other roles, shouldn't we have more dps on instances? You'd have to rebalance the whole game for that, but I think queues would be significantly better.
    (2)

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    It MIGHT increase Queue times to add 1 more deeps...but I dont think I like the idea of the boss getting more health, or dps getting nerfed slightly to add in another DPS.
    Probably a little extreme, but there is usually a Cause and effect, or "you gotta give, to receive" kinda pendulum swing.
    (6)

  3. #3
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    maybe make each role equally engaing or equally enjoyable instead
    (10)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The problem with that is you have to completely change the way you design content. You have to account for that extra person in boss encounters so the area has to be a bit larger and you have to re-tune how many healing abilities work since they scale up to 8 people. Not to mention healers would have to account for 2 additional people further adding stress to the job which would only justify devs to simplify the job even more.

    It would make a small dent in queue times, but overall wouldnt be too helpful for the game.
    (4)

  5. #5
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,414
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Every group fight in the game would have to be rebalanced.
    (5)

  6. #6
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    I would like to avoid what those geniuses behind overwatch 2 did with their 6v6 -> 5v5 move. It's likely more apparent for that game, but even in FFXIV, there will be plenty of unwanted consequences for changing something so fundamental.

    From top of my head:
    - Reaching buff limit and other problems associated with too many buffs stacking
    - Most duties (250+) will need to be reworked. Not just numerical changes, EX and higher mechs are made for 8 people. This would often include even arena's floor change, since it's often split into 8 pieces.
    - Players will have weird positions, instead of cardinals + intercardinals, players will need to be 36 degrees apart
    - This split won't be symmetrical, since melees want SW/SE spots because of positionals
    - Positionals will also need party comp with 2 melees max, otherwise some melees will have no access to positionals.
    - If there is someone who still plays with other's VFX on, then even they will turn them off.
    - Higher likelihood of duplicate jobs. This is more serious than for tanks/heals, since they can smiply just swap to different tank/heal, because they share same gear.

    As for positives, I don't really see many, and definitely not enough to outweight even these few examples that I've listed.
    (8)
    Last edited by Deo14; 05-01-2023 at 03:49 AM. Reason: gremmr

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,288
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Imagine if SE just made healers and tanks more appealing to the masses
    (6)

  8. #8
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,213
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    Imagine if SE just made healers and tanks more appealing to the masses
    They did appeal to the masses... thats the issue, a lot of easier jobs are picked far more over the more complex so SE solution is to ease up everything for the larger casual group but in turn making it boring for the smaller groups that like the complexity...
    (6)

  9. #9
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    967
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    I’d rather they invest resources in creating new content than something like this that would create another set of problems. Maybe you’d get even less healers and longer queue times if you give them more people to heal. Some people don’t want to heal or tank because it makes them anxious. Tanks and healers are in demand and not just in FFXIV.
    (0)

  10. #10
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    499
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    I prefer smaller groups, Because it just feels more like each players matter. Problem with this of course, is that they would have to redo every single piece of group content in the game. Probably never gonna happen.
    (0)

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