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  1. #1
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    For what it's worth, this is easily your least offensive idea put forth. On it's own it's probably fine? Almost certainly not 'enough' for most people, but like, yeah, adding this wouldn't really hurt anything and would make it slightly less boring so why not. Lets do it. Well, 2a or 2b, not big on 3 myself. The dia proc would occasionally allow for some really stupid amounts of damage, esp on pull 2 when you've built up for a misery so maybe the glare boost is the way to go if we don't want to think too hard about potential balance goofiness.

    That said you can probably expect the most push back on the holy targeting thing. Having a full 25y cast range when you got the damage boost proc so you can use it in your ST rotation? Yeah sure, go nuts. On the base cast, though? Probably not. Holy being a long cast, centered centered AoE is like... one of the major defining characteristics of WHMs that somehow hasn't changed at all since 2.0. The risk/reward built into it was kind of a big part of WHM's identity. And it's highly likely if we got the option to cast it at range it'd wind up having the stun removed which... would suck.
    (5)

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Honestly, while I had the idea a while back, PLD basically made this with the 6.3 rework/addition of Holy Might. It's just figuring out how to mechanic that into a Glare x3 combo instead of a 1-2-3 combo.

    The Holy range thing is needed for the single target thing to really be viable. Much as people like being in melee on a caster (for...some reason), some fights and times in fights don't allow for it, and the goal here is to breakup the Glarespam, not necessarily raise the skill ceiling. (1) kind of needs to be done before (2a)/(2b) can be considered viable.

    (3) is mostly "how can we make it where you're not casting only Holy in AOE?" The issue is that it could create some strange/niche optimization uses...but as I recently learned when suggesting a change to Art of War - niche optimization uses are apparently what people here WANT. So if anything, this would provide for that.

    Quote Originally Posted by Icecylee View Post
    For what it's worth, this is easily your least offensive idea put forth.
    I honestly do appreciate that. Thank you.
    (0)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,033
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    Much as people like being in melee on a caster (for...some reason), some fights and times in fights don't allow for it, and the goal here is to breakup the Glarespam, not necessarily raise the skill ceiling. (1) kind of needs to be done before (2a)/(2b) can be considered viable.
    Melee range is not that dangerous. Seriously. The actual melee DPS jobs hang out in melee range all the time and don't need baby sitting from the healers.

    On top of that, 8y is actually a fair bit of distance. Pull up AST's Collective Unconscious. Then to go the extra yalm, combine that with Endwalker hitbox sizes. You might as well be hanging out in Narnia as far as the actual enemy character is concerned.

    I'm on board with Improved Holy, or whatever you want to call it, being ranged. The base Holy is fine as is, though. /two cents
    (2)
    Last edited by AmiableApkallu; 04-30-2023 at 01:59 AM. Reason: fixing the quote block (I'm not sure how it got mangled)