Agreed, I wish early gameplay was more engaging than casting cure or stone over and over
Agreed, I wish early gameplay was more engaging than casting cure or stone over and over
I would like the simple one target rotation and aoe rotation. Then a buff or debuff and role action tanks damage reduction, healers increase heal, dps an increase in dps. Then each expansion rotation stays the same but spells get new animation but added role actions.
I know some people like pressing a million button rotation and moving to different spots. I don't overly enjoy that. I do think they could go one job manage a million things and also have one at the other end f the spectrum and balance the job. The game has enough for both and if people stop playing job because it is too complicated/simplistic that is good feedback.
There is some streamlining they could do. It's awful to get a sub-40 dungeon on DRG with no AoE when either all or most of the rest of the party has one.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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