Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100

    FFXIV has too few abilities at early levels and too many at later levels

    How to fix this? Well, I can't find a solution without rearranging the abilities. In my opinion there's no reason why you shouldn't have your basic 1-2-3 combo, your aoe combo, your dot, your ranged attack, your gap closer and at least 2 buffs before level 30 (if you're melee). It would already be a great improvement if you had at least two more abilities before level 30. I find no excuse for Ninjas to have their first AoE at level 38, like wtf? That's almost 15 levels after the first dungeon! And poor healers. I think White Mage should get all his skills up to level 50 before 30. Why so many upgrades at lower levels? Leave them for later or give them a proper combo or something. New players want to press buttons, they don't care about bigger numbers and slightly shinier abilites.
    (8)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    We used to have a LOT more at lower levels but they keep getting pruned, re-packaged, and given back to us in the later levels. . .
    (17)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,271
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    A combination of them going absolutely overboard with removing skills and mechanics, and the dev's complete disregard for mid levels when balancing old jobs or even creating new ones.
    (3)

  4. #4
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 90
    I mean... bard used to have..

    1 Heavy shot
    2 Straight Shot
    4 Raging Strikes
    6 Venomous Bite
    8 Misery's End
    10 Shadowbind
    12 Bloodletter
    15 Repelling shot
    18 Quick Knock
    22 Swiftsong
    26 hawk's Eye
    30 Windbite
    34 Quelling strikes
    35 Foes Requiem
    38 Barrage
    40 Armys Paeon
    42 Blunt Arrow
    45 Rain of Death
    46 Flaming arrow
    50 Wide Volley
    50 Battle Voice

    And that is not even including the cross-action abilities from other jobs that were mandatory by level 50.

    Blood for Blood (Lv.34 Lancer)
    Feint (Lv.2 Lancer)
    Invigorate (Lv.22 Lancer)
    Second wind (Lv.8 Pugilist)
    Internal Release (Lv.12 Pugilist)


    Thats 26 abilities at level 50.

    There is a reason we have less abilities at low level now, by level 90 you would have 50+ abilities.
    (5)

  5. #5
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    My wish is for at least, introduce all core abilities that define your job's basic style and rotation before lv.15 (Sastasha) which would also include your staple AoEs DoTs and maaaaaybe an OGCD or two. Everything else afterwards is just adding the rest of the abilities that power up that playstyle and towards the end you get your game changer abilities that makes your playstyle complete.
    (6)

  6. #6
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    My wish is for at least, introduce all core abilities that define your job's basic style and rotation before lv.15 (Sastasha) which would also include your staple AoEs DoTs and maaaaaybe an OGCD or two. Everything else afterwards is just adding the rest of the abilities that power up that playstyle and towards the end you get your game changer abilities that makes your playstyle complete.
    For once we agree.

    By level 15 you should have:
    1-2-3 combo
    Spender
    AOE Attack
    Buff

    Something along the lines of:

    Lv.1 First part combo
    Lv.2 Buff
    Lv.3 Second Part Combo
    Lv.5 first AOE combo
    LV.7 Third Part Combo
    LV.10 Second AOE combo
    LV.12 OGCD Attack
    LV.15 Gauge Spender

    Then have those skills upgrade over time.

    The same for healers:

    Lv.1 Attack spell
    LV.2 DoT Spell
    Lv.3 Regen Heal
    LV.5 GCD Heal
    LV.7 Protect spell (Shield?)
    LV.10 Raise
    Lv.12 AoE GCD Heal
    Lv.15 OGCD Heal.

    To add to this, Every job should have their gap closer by level 50.
    Paladin gets Intervene at level 74, like seriously. Why isnt there a lower level one around 15-30?
    (8)
    Last edited by DixieBellOCE; 04-29-2023 at 09:41 AM.

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,767
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vandso View Post
    How to fix this? Well, I can't find a solution without rearranging the abilities. In my opinion there's no reason why you shouldn't have your basic 1-2-3 combo, your aoe combo, your dot, your ranged attack, your gap closer and at least 2 buffs before level 30 (if you're melee).
    You would be surprised just how many people struggle to do a 2-button combo while running out of a red circle (especially when Legacy isn't the default). If legacy was default they would probably see better results among new players and could add a bit more.

    A lot of players are not used to the concept of combos either. They don't exist in all games, and not neccessarily in quite the strict form they do here, where you can interrupt them. It is very common for people not to complete their combo before starting from the beginning when they are new.

    New players want to press buttons, they don't care about bigger numbers and slightly shinier abilites.
    There are many new players that feel that way, but there are equally new players who seem overwhelmed by the concept of a combo alone or are used to games with only a few abilities and SE has to consider all types of players.

    It is fair to say that Heavensward rotations used to be more button heavy than they are now, especially in the buff area or monitoring status effects area, but keeping it simple at level 60 fits in with their current direction of making rotations easy and intuitive, which many old rotations weren't.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Less buttons at lower lvls do make it harder to learn the job..if you are gonna end up w a lot of button at endgame anyway..
    Because you dont get to practies and learn all your skills gradually...
    I dislike that we have to learn a lot new skills at 70-80+ lol
    (3)

  9. #9
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,038
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zeastria View Post
    Less buttons at lower lvls do make it harder to learn the job..if you are gonna end up w a lot of button at endgame anyway..
    Because you dont get to practies and learn all your skills gradually...
    I dislike that we have to learn a lot new skills at 70-80+ lol
    It's a lose-lose situation there. On the one hand, adding new skills later makes you have to rethink your rotation later on. On the other hand, if you learned all your skills early, it would feel underwhelming gaining a few dozen levels and getting nothing new. Less buttons at lower levels makes the game more accessible by allowing players to gradually but steadily see how each new ability fits into the rotation and get comfortable with it before adding the next piece in. You actually do get to learn your skills gradually this way.

    It is fair to say that Heavensward rotations used to be more button heavy than they are now, especially in the buff area or monitoring status effects area, but keeping it simple at level 60 fits in with their current direction of making rotations easy and intuitive, which many old rotations weren't.
    Remember as well that when HW rotations had that, HW was also the end-game. Now, it's quite early in the leveling process, so it makes sense that the toolkit is smaller at that point.
    (2)

  10. #10
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    FFXIV has too few abilities at early levels and too many just the right amount at later levels
    (1)

Page 1 of 2 1 2 LastLast