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  1. #1
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100

    Would a Reraise ability break the game?

    You mark an ally for 10 seconds, if he dies during this time he revives instantly, if he doesn't you just lot a bunch of mana for nothing. This spell was present in White Mages of most FFs, it would be interesting to have this in the game. It would work as a backup tank invulnerability, but signifcantly worse because dying is still very bad. If there's a hard mechanic going down or a large dungeon pull and your tank doesn't have invul up, it might be wise using Reraise. In a way it works just like a shield but for Raise.

    What do you think? Would there be any way to exploit an ability like this? What about the same but for Esuna ("Resuna")?
    (2)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,762
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    They could consider adding pre-raid buffs like protect, shell and reraise plus others things again. We used to have stuff like and there are raids like DRS where you do use a re-raise ability just in case. It wouldn't break the game but apparently devs don't want to add any complexity to the combat system.

    So long as the same penalty for getting rezzed is there I don't think it matters much.
    (0)

  3. #3
    Player
    Kickwars's Avatar
    Join Date
    Feb 2022
    Posts
    93
    Character
    Raging Devastator
    World
    Faerie
    Main Class
    Botanist Lv 90
    For raids, this will allow you to cheese a shit ton of mechanics, but would ultimately not be that different from just raising after (like saccing a stack mechanic). But it needs to be made such that the raise kicks in 10 seconds after death to prevent extreme forms of cheesing.

    If so I don't think it would break the game too much (it'll break some mechs though, even in Ultimates), but I don't see that many uses for it. If not, it'll break too many mechanics because you can reraise like 4-6 party members right before a mechanic that should have killed the party*.

    (*): Let's say reraise is an 8s cast, then you'd cast reraise at -18s, swiftcast reraise at -10s, then cast another reraise at -7.5s again for 3 total reraises per healer.

    If you gave reraise a 120s cooldown or something it'd be fine too.
    (2)
    Last edited by Kickwars; 04-29-2023 at 04:24 AM.

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,369
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I foresee a lot of people running into death traps (the spikes in P4, the walls in E1, etc), dying, reraising, and immediately dying again. Some of them not even on purpose.
    (6)

  5. #5
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Maybe? Probably not for modern raids though. Modern raids don't seem to make that big of a deal out of positioning/uptime. You'd be losing more by letting people die to mechs and end up with the debuff for getting raised compared to just doing the mechs as they're intended.
    (0)

  6. #6
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,523
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I feel like the inclusion of it in zadnor is a test to see how we'd use it, and if we'd break it.
    (0)

  7. #7
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Just limit the number of active Reraises to one person per group in 4-man content, one per raid in 8-man, and one per Alliance in 24-man. Either give it an ungodly long cast time or make it uncastable in combat. If the former; the buff falls off once activated, and it leaves behind a debuff that prevents the same person from being given Reraise for X amount of time or until combat ends, whichever comes first. Given how desirable Reraise would be, the best way to fairly add it to the game would be as a healer role action.

    Follow the inclusion of Reraise up by making RDM unable to dual cast Verraise, and compensate them by raising their DPS to levels that make them a viable alternative to BLM.
    (1)
    Last edited by Absimiliard; 04-29-2023 at 05:34 AM.

  8. #8
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,581
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Depends on if solo duties fail as soon as you die without checking for rez status. That would probably be where it would be most useful/broken.


    I'd love for WHM to get reraise, and other non-necessary spells just for fun. But since they only trim those and never add them I wouldn't hold my breath.
    (0)

  9. #9
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I would be...on high alert if someone casted reraise on me cause I would feel a rescue kill coming into play very shortly.

    However if that's the case it gives me time to try to put up surecast/arms length.
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Reraise wouldn't work in FFXIV the way you think. If it was implemented, it would likely be a healer role skill that grants a self buff to only the healer casting it. You wouldn't be able to use it during combat, but it would be instant and not cost any MP. You wouldn't see much use for it outside of prog.
    (2)

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