Quote Originally Posted by Mikey_R View Post
An alternative could be to reduce the impact of DH and crits by reducing the damage bonus they give, for example, making DH be a 5% increase and crit being a 10% increase as an example. Of course, if your normal 100K hit crits for 110K, it probably won't feel impactful.

The only other concern is, if you do remove DH, what could they do to replace it?
That could also work but as you noted, it would make both stats feel largely irrelevant. The whole idea behind Direct Hit being implemented is the dev team wants players to see "big numba!!!" They outright said it during Shadowbringers' media tour.

As for what to replace it with. Damage and Variance. Critical Hit does far too much, which is why it's been the runaway best substat from day one. Splitting it up would allow for easier balancing and maybe make Determination or god forbid Tenacity more relevant. The latter is pretty much a dead substat now that Warrior can meld Direct Hit. On the whole, I'd prefer something more interesting like what Absurdity suggested but the dev team seems determined to keep everything as basic as possible. So splitting up Crit works well enough.