


http://ffxiv.gamerescape.com/2012/06...cks-and-rocks/
he said it in an interview ^^
LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
◕‿‿◕


not gonna look for it but ill sum it up,
LS's/free companys will be able to kill open world primals and spend a week charging it up some how. once its charged they can use it in any battle of choice one time. the sjy in the whole world will change so everyone in game knows the primal was summoned. leader of LS or FC gets to decided when its used.



I assume they will be keeping the instance aswell as the open world version.Here's a question: If the primals are supposed to go open-world in 2.0... what's up with this? Will we still be able to go back and do the instanced battles in addition to those?
So the weapons aren't limited-time? I've been very confused about whether or not those are going away -- so many contradictory clues.
Although this does go against the whole 1 Primal per world, but I guess an instance is an instance (how many Ifrits are killed each day) :P
I doubt it took much work to make a hard mode of Ifrit, just increase stats, damage and HP.



yeah after seeing this and knowing primals will be open world will this stuff still be in the game at 2.0? o.O
LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
◕‿‿◕
I'm not a fan of the open world Primal summoning >< not at all.
Interview with summon info
" As you know there are primals – powerful demigods- in FFXIV. Summons are a staple to any Final Fantasy game, but to me, in recent games the summons have been cheapened because they are so easy to access. The current Ifrit and Garuda battles are hard, but I don’t want a world where everyone has summoned, and is walking around with, their own personal Ifrit. It cheapens how hard it was to get access to that primal. In 2.0 there will only be one of each primal per world. So one Ifrit, maybe one Shiva maybe one Ramuh, per world. These primals will be somewhere in the open world, roaming,and players will need to find them and then get together to defeat the primals. If they win and are the first to defeat it, the primal will come under their (temporary) control. For a 2-week period, the free company or linkshell who defeated the primal will have time to raise up the primals’ “gauge”. If they get it sufficiently raised, they will get to choose when and where to summon the primal for help. It could be used in any battle, and once they use it, the weather in the whole world will change so everyone in the world will know that the group used the primal. Once they summon the primal, it will of course return to the open world."
Last edited by Zahak; 06-21-2012 at 07:03 AM.
Retired FFXI character: Ranok of Sylph
Nono, I know that stuff. I mean elaborate on why what's-his-face doesn't like it.
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