Results 1 to 10 of 51

Thread: RAISE MACROS

Hybrid View

  1. #1
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    932
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Raise macros might not completely prevent duplicate raises (if at all), but the latter is still more annoying than the former.
    (4)

  2. #2
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Raise macros might not completely prevent duplicate raises (if at all), but the latter is still more annoying than the former.
    See, a functional Raise macro can simply be "/p Raising <t>. <se.3>", you don't need anything further than that, nor anything further than that assists in anyway, but you very often get the jokey raise macros that go for multiple lines, or are so long that will split into multiple lines in the chat box anyway, and those can get kinda obnoxious.

    Skill macros in general can be annoying, I once I had a Praet run where the Tank had 4 different Provoke macros, all designed to be purposefully cringe, and he religiously set them off every 30 seconds like Provoke was part of his rotation, you also often get LB macros where people will put in entire anime speeches on a macro that goes off 4-5 times in an Alliance Raid... at some point you start hunting for the LB just to stop them from filling up the chat box.
    (6)

  3. #3
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    996
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by VeyaAkemi View Post
    See, a functional Raise macro can simply be "/p Raising <t>. <se.3>", you don't need anything further than that...
    Uh please no sound. That’s just annoying. I block everyone who uses sound in their macros.

    All we need is already available in the party list and raise macros are superfluous anyway.
    (1)
    Last edited by Toutatis; 04-27-2023 at 05:09 PM.

  4. #4
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,035
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Raise macros might not completely prevent duplicate raises (if at all), but the latter is still more annoying than the former.
    In my opinion, I think the best solution to duplicate raises is that a dead player can only have one raise effect at a time, and any other similar effects are not applied/refunded to avoid waste resources and double work.
    (2)