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  1. #11
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DayHealer View Post
    Wait what? Did I read this right?
    I can see that. Since you can LVL up through it and get your skills given to you as you go along. And it's not like the early floors are very challenging.

    I mean I just relearned machinist in Eureka orthos this week and the first few floors were nice and easy to figure out my rotation.
    (0)

  2. #12
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RMoot View Post
    POTD is a great way to learn and get practice on classes you're not familiar with as well.
    Quote Originally Posted by Thurmnmurmn View Post
    I can see that. Since you can LVL up through it and get your skills given to you as you go along.
    PotD is not a great way to learn a new job. First, people don't actually learn how to play a job by gaining its actions one at a time. I know a lot of people think they do, but really, no, they don't. They learn to play a job with an incomplete set of actions and mechanics. There's a basic principle called Specificity of Training that states that training should be representative of the actual desired end task. If your end task is to play a job well, you need to have all its actions at least through Lv70 for a lot of jobs, maybe Lv60 on a few of them that just get action upgrades or an additional combo finisher. If people try to learn a job one action at a time, they will put buttons in bad places on their bars and they will develop bad habits that they wouldn't develop if they had to account for all their job actions. For example, someone learning RDM one action at a time might develop a habit of starting a combo with equal mana, because this behavior is possible as early as Lv02 but is punished starting at Lv68. Second, people don't learn a job's rotation unless they can continuously attack for 60s or 120s without breaks, and PotD enemies don't live that long.

    If you want to learn to play a new job, get it at least to Lv60 and then wail on a target dummy for a few minutes.



    Back on topic, if two players want to duo the deep dungeons, the best jobs for them to pick are the two jobs they play best. Any job pair can complete a deep dungeon, and being on your best job will make it easier to deal with unexpected situations. Even if there were a job that had better tools for handling that situation, if you don't know the job well enough to use those tools correctly in a panic those tools amount to nothing. On your best job you'll be able to think more calmly and use all your tools effectively.
    (1)

  3. #13
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rongway View Post
    PotD is not a great way to learn a new job. First, people don't actually learn how to play a job by gaining its actions one at a time. I know a lot of people think they do, but really, no, they don't. They learn to play a job with an incomplete set of actions and mechanics. There's a basic principle called Specificity of Training that states that training should be representative of the actual desired end task. If your end task is to play a job well, you need to have all its actions at least through Lv70 for a lot of jobs, maybe Lv60 on a few of them that just get action upgrades or an additional combo finisher. If people try to learn a job one action at a time, they will put buttons in bad places on their bars and they will develop bad habits that they wouldn't develop if they had to account for all their job actions. For example, someone learning RDM one action at a time might develop a habit of starting a combo with equal mana, because this behavior is possible as early as Lv02 but is punished starting at Lv68. Second, people don't learn a job's rotation unless they can continuously attack for 60s or 120s without breaks, and PotD enemies don't live that long.

    If you want to learn to play a new job, get it at least to Lv60 and then wail on a target dummy for a few minutes.
    I don't disagree with what your saying but we aren't talking about the same thing. The fact your talking about rotations already sets you above most new people trying to learn a job. It's much easier for a noob to read one spell at a time as they progress compared to trying to learn all spells at the same time. Specially with how low the average persons attention span is. Once you know what your abilities do, then it's way easier to understand rotations.
    (2)

  4. #14
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Warrior plus healer is overkill. A lot of Warrior's need for healing will be drastically reduced by simply killing things faster, especially if it's before they can bust out their special attacks / enrages. Bring a DPS instead. Basically any DPS is fine; WAR already covers interrupts. If the WAR isn't confident with themselves, the DPS can go SMN for a raise. (Remember that RDM will not have their raise in PotD.)
    (2)

  5. #15
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fynlar View Post
    Warrior plus healer is overkill. A lot of Warrior's need for healing will be drastically reduced by simply killing things faster, especially if it's before they can bust out their special attacks / enrages. Bring a DPS instead. Basically any DPS is fine; WAR already covers interrupts. If the WAR isn't confident with themselves, the DPS can go SMN for a raise. (Remember that RDM will not have their raise in PotD.)
    Yeah war/smn seems like a solid combo. But as others said already, just play whatever your comfortable at
    (2)

  6. #16
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I think the best duo would be...A Warrior and...

    another Warrior.

    On a more serious note I think a SMN/RDM would be interesting. Two DPS, both ranged so you can pull from a safe hallway so you don't activate traps until the room is pretty much safe, One can somewhat heal? Maybe? Forgot when Vercure was. Regardless sustaining potions can serve both well. Also both can raise? Not sure if RDM has it yet but if not at least one can.
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  7. #17
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Renalt View Post
    I think the best duo would be...A Warrior and...

    another Warrior.

    On a more serious note I think a SMN/RDM would be interesting. Two DPS, both ranged so you can pull from a safe hallway so you don't activate traps until the room is pretty much safe, One can somewhat heal? Maybe? Forgot when Vercure was. Regardless sustaining potions can serve both well. Also both can raise? Not sure if RDM has it yet but if not at least one can.
    You know, I completely forgot when it was myself an you saying you forget when RDM gets Vercure made me go look. Level 54 is when it's available. So it could work out, can't remember the max level n POTD - 60 is what I want to say, but the others it's definitely helpful. As for Verraise, that's at 64.
    (0)

  8. #18
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    976
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Renalt View Post
    I think the best duo would be...A Warrior and...

    another Warrior.

    On a more serious note I think a SMN/RDM would be interesting. Two DPS, both ranged so you can pull from a safe hallway so you don't activate traps until the room is pretty much safe, One can somewhat heal? Maybe? Forgot when Vercure was. Regardless sustaining potions can serve both well. Also both can raise? Not sure if RDM has it yet but if not at least one can.
    Apart from the fact that RDM doesn’t have raise yet, the duo smn/rdm doesn’t have interject. Though still entirely feasible without interject it can be annoying when dealing with mimics or certain ennemies at higher levels, in particular if you go for a loot run.

    Rdm is excellent in potd (and one of the best jobs to solo) but for a duo, especially one with little to no experience on the top floors, my first choice would be a sturdy tank that can interrupt coupled with a job that can rez.
    (0)
    Last edited by Toutatis; 04-29-2023 at 12:52 AM.

  9. #19
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    if you are newbie without sustain potion then pld+rdm

    if you are newbie with sustain potion then pld+mch

    if you are good then mch+mch

    pld can stun on demand, warrior cant - so its better for newbie

    mch better than any other solo job
    (0)

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