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  1. #1
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90

    What if they added sub-jobs to ff14

    I think it'd be a neat addition if they did it right. Like only needing to have the job you want as a sub unlocked and to be at or above the level of a skill on your main job. Make some skills unusable while it's a sub job. The gauge abilities could fit nicely imo.
    (2)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Sort of like how we have classes that can unlock jobs?
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    They already don't get the normal jobs and balancing right...i don't want to imagine into what nightmare sub jobs would turn quickly...
    (3)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rymi64 View Post
    I think it'd be a neat addition if they did it right.
    They won't.

    This is primarily because there is no way to do it right in XIV. In general our jobs are too complete on their own to support additional actions from subjobs, and in the cases where they are deficient at most all they will get out of a subjob are few oGCDs. A shield. A movement ability. Some burst attacks. Mostly things we already get from having Role Actions, but that if we got any more of things would just be absurd. And then everything will be designed around everyone having shields, or everyone having movement abilities, or burst oGCDs. And then we'll get people joining groups without a subjob that provides the required ability. Then everyone has a bad time.

    Just, no, please no.
    (8)
    Last edited by Rongway; 04-26-2023 at 05:47 AM.

  5. #5
    Player
    Ishe-P's Avatar
    Join Date
    Apr 2022
    Posts
    123
    Character
    Ishe Platinum
    World
    Diabolos
    Main Class
    Dancer Lv 90
    They used to let you do a pseudo sub-job thing where you had to play a class up to 30 to unlock what are now certain role abilities and to get a job stone that combined aspects of two classes (iirc, for example, to get warrior you had to play gladiator and pugilist to 30 or something, look this isn't important). I think the player base at large decided it was hogwash and pushed back against the devs hard eventually to get it changed. So what I'm saying is that it isn't that they didn't try, but a number of factors led to them scrapping this idea.
    (1)

  6. #6
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    They kinda/sorta did that in the beginning where you can take actions from one class and apply it to another. However they got rid of that feature and turned it in role actions instead.
    (5)

  7. #7
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,588
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    My main's WHM was 34 til about a month ago (iirc). I only needed 34 WHM for stoneskin.
    (1)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  8. #8
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    257
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    I think OP refers more to a system similar to what PSO does

    To elaborate and give a couple examples:

    In PSO you can pick any main class and a sub class. You get the full skills of the main class, and passives from the sub-class (with slightly less power)

    You can be a Hunter (Melee combat) with a Force (Mage) sub, and that lets you use most spells avaliable for Force, more notably, access to healing spells and the esuna equivalent

    Another example is Ranger + Techer, letting you use Buffing skills while using guns

    Of course in PSO select people tend to math out what are the best subclasses, and the same would happen in XIV. But it is still very fun making situational or "roulette" viable builds

    In PSO2's endgame fight Sodam, I myself made a very cursed Techer + Ranger build to bring all the buffs and debuffs I could, in a single set, because most people in pug runs didn't bring techer or ranger as they were considered lower damage

    An interesting counterpart in XIV could be something like Healers bringing Monk as their sub class, and getting a shorter version of Mantra. Warriors bringing Samurai as sub, and meditating for gauge on downtime. Monk bringing Thrill from Warrior, to take a buster with Riddle of earth. Paladin bringing a res from WHM (under some limitations, like 10k mana, or once per combat), etc etc...

    As silly as some interactions might sound, the general concept on itself is a way they could add flavour and a illusion of choise for players. I would be happy to have an iteration of such system in Roulettes or Field Ops
    (2)

  9. #9
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rongway View Post
    -snip-
    That's why you would limit what ones people take, you can just disable skills that would give shields or movement easily. Or just make those skills severely weak in certain jobs. And having a few extra ogcds to hit would be nice on some jobs like say healers. And it's not like the devs would suddenly start designing around being a specific sub job anyways so it would be a player made problem if anything.

    Quote Originally Posted by Ishe-P View Post
    They used to let you do a pseudo sub-job thing where you had to play a class up to 30 to unlock what are now certain role abilities and to get a job stone that combined aspects of two classes (iirc, for example, to get warrior you had to play gladiator and pugilist to 30 or something, look this isn't important). I think the player base at large decided it was hogwash and pushed back against the devs hard eventually to get it changed. So what I'm saying is that it isn't that they didn't try, but a number of factors led to them scrapping this idea.
    Sub jobs would be different from cross class since instead of having to level the job individually to that level to be able to use the skills on another you'd just need that sub unlocked and the main job at the level. Also you'd be tied to only the one jobs abilities vs having to mix and match the abilities from multiple job, essentially forcing you to level many jobs. It'd be much more sustainable than cross class could be and they could even use some traits from the sub job

    Quote Originally Posted by Raraka View Post
    -snip-
    Exactly right on what I'm talking about. Though I don't blame ppl for being confused, I'm not very good at expressing what I mean
    (0)
    Last edited by Rymi64; 04-26-2023 at 06:53 AM.

  10. #10
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    this is wanting the illusion of choice. in this game, the way it is played at high level means that only the most optimal build will be accepted. then you have no choice in what to pick for your job or sub-job ability. This is why jobs are "complete" as they are already. the only thing that determines success in gameplay has and always will be - PLAYER SKILL. meaning, you can't rely on some mythical build to help get you through content. the main point to clearing content is to GIT GUD.
    (6)

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