There have been many interviews in the past where the developers themselves admit to not planning out things in advance, particularly in regards to the story. Furthermore, if they did plan things out in advance and still - ten years on - hadn't figured out how to create content with staying power then that would be quite worrying!
The game's population also isn't hugely impressive, especially when a significant chunk of players aren't even playing the game but using it as a weird Second Life style lobby so they can attend 'venues' and alter the game to be utterly unrecognisable as Final Fantasy XIV. Plenty of evidence of which can readily be found by following the FFXIV tag over on Twitter.
I won't link it here for obvious reasons.
What a way to take that out of context, what they said is that they dont plan every single minute detail but make a general base outline for the direction the plot will go. This is how game writing works as it allows some bit of flexibility for when newer ideas pop (such as how they've planned to do a Garlemald expansion but due to the direction they took in Stormblood, they decided to change a bit of course).There have been many interviews in the past where the developers themselves admit to not planning out things in advance, particularly in regards to the story. Furthermore, if they did plan things out in advance and still - ten years on - hadn't figured out how to create content with staying power then that would be quite worrying!
The game's population also isn't hugely impressive, especially when a significant chunk of players aren't even playing the game but using it as a weird Second Life style lobby so they can attend 'venues' and alter the game to be utterly unrecognisable as Final Fantasy XIV. Plenty of evidence of which can readily be found by following the FFXIV tag over on Twitter.
I won't link it here for obvious reasons.
You also really seem to be so fixated in the idea of this game being an Second Life/IMVU to people and somehow using it as a criticism. I bet you didnt realize WoW in its early days had a sizeable casual crowd that just used the game for social activities and chatting than raiding and nobody gave two dips about it. Was that detrimental to the game?
I seriously thought you had some actual sense with things but the way you've been responding to a lot of topics lately just has me shake my head.
TBH Mark Zuckerberg could buy the game, remove the DF, call it the metaverse, and a lot of people wouldn't care. But its super sad because this was supposed to be a game, not a lobby.There have been many interviews in the past where the developers themselves admit to not planning out things in advance, particularly in regards to the story. Furthermore, if they did plan things out in advance and still - ten years on - hadn't figured out how to create content with staying power then that would be quite worrying!
The game's population also isn't hugely impressive, especially when a significant chunk of players aren't even playing the game but using it as a weird Second Life style lobby so they can attend 'venues' and alter the game to be utterly unrecognisable as Final Fantasy XIV. Plenty of evidence of which can readily be found by following the FFXIV tag over on Twitter.
I won't link it here for obvious reasons.
Precisely. Why would I pay 10 bucks a month for a subscription here when I can just open up any number of apps and talk to people for free?
Авейонд-сны
The copium levels are off the charts, as per usual with you though lmaoDo you know how long it takes to develop content? It's planned usually 1-2 years in advance. It's simply not in touch with reality to think content development is based patch-by-patch on sub counts.
Also, EW has the highest player population ever, and even the between-patch "troughs" are significantly higher than they were in any previous expansion. Not to mention completely new ideas like Variant Dungeons are still regularly being introduced. This game is the polar opposite of "just alive" right now.
Except FFXIV isn’t in its early days ?What a way to take that out of context, what they said is that they dont plan every single minute detail but make a general base outline for the direction the plot will go. This is how game writing works as it allows some bit of flexibility for when newer ideas pop (such as how they've planned to do a Garlemald expansion but due to the direction they took in Stormblood, they decided to change a bit of course).
You also really seem to be so fixated in the idea of this game being an Second Life/IMVU to people and somehow using it as a criticism. I bet you didnt realize WoW in its early days had a sizeable casual crowd that just used the game for social activities and chatting than raiding and nobody gave two dips about it. Was that detrimental to the game?
I seriously thought you had some actual sense with things but the way you've been responding to a lot of topics lately just has me shake my head.
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