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  1. #31
    Player
    Xaruko_Nexume's Avatar
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    Jun 2021
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    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BluexBird View Post
    It's always been like this. The "content" is socializing with people. If that's not for you, I suggest you try finding a new game or come back next patch.
    I don't know if you were being serious or sarcastic but honestly? The answer is right here in your post BluexBird. I don't understand why more people dont get that. Many MMORPG's today and MOST MMORPG's in the 2000's (and all of them before WoW) were sand box MMO's. The developers rarely did more than create a world, and give us characters to play with. The rest was up to players. And it was wonderful.

    Final Fantasy XIV is IMO the best of both worlds. We have years of spoon fed story and side quests and currencies to farm if we choose. And the venues and emotes and clothes in the game are set up perfectly to encourage player generated content too.

    Other players ARE content.
    (4)

  2. #32
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Xaruko_Nexume View Post
    I don't know if you were being serious or sarcastic but honestly? The answer is right here in your post BluexBird. I don't understand why more people dont get that. Many MMORPG's today and MOST MMORPG's in the 2000's (and all of them before WoW) were sand box MMO's. The developers rarely did more than create a world, and give us characters to play with. The rest was up to players. And it was wonderful.

    Final Fantasy XIV is IMO the best of both worlds. We have years of spoon fed story and side quests and currencies to farm if we choose. And the venues and emotes and clothes in the game are set up perfectly to encourage player generated content too.

    Other players ARE content.
    And here we have it folks, the ultimate excuse for the devs bringing barely any content at all in the span of 5 months, other players apparently are content, so why have any content at all ? you can just talk with other players anyway, why do we even need dungeons and raids ? just put us in a square room and let us talk, that's content after all right ?
    (22)

  3. #33
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Xaruko_Nexume View Post
    I don't know if you were being serious or sarcastic but honestly? The answer is right here in your post BluexBird. I don't understand why more people dont get that. Many MMORPG's today and MOST MMORPG's in the 2000's (and all of them before WoW) were sand box MMO's. The developers rarely did more than create a world, and give us characters to play with. The rest was up to players. And it was wonderful.

    Final Fantasy XIV is IMO the best of both worlds. We have years of spoon fed story and side quests and currencies to farm if we choose. And the venues and emotes and clothes in the game are set up perfectly to encourage player generated content too.

    Other players ARE content.
    This approach was forced to change and evolve when online communication stopped being novel. I do remember that era of MMOs, where guildmates would log in just to talk to each other, but now people sign into discord for that.

    For the people left behind, I don't think your perspective is realistic or a healthy approach for the game as a whole. If other players are the content, but those other players are quitting because they have nothing to do and don't want to spend 15 a month on nothing (as happens every expansion), then your content evaporates with them. For example, if you're like me and enjoy queuing up for orbonne to watch people die, then yeah, the people dying is your content, but if the queue never pops because there's nobody playing or bothering to run that stuff, then the content is gone. It's better for Square to at least lift a finger and offer some reason to log in and play, for people who can't get enjoyment from RP venues or whatever.
    (17)
    Last edited by Avoidy; 04-26-2023 at 04:27 AM. Reason: elaborated a bit

  4. #34
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Stormpeaks View Post
    And here we have it folks, the ultimate excuse for the devs bringing barely any content at all in the span of 5 months, other players apparently are content, so why have any content at all ? you can just talk with other players anyway, why do we even need dungeons and raids ? just put us in a square room and let us talk, that's content after all right ?
    To some people it absolutely is content, its called VR chat. But no one is asking for that.

    But we aren't in a square room just to chat are we? No one is advocating for that, even those like me who adore the social aspect of this and other MMORPG's. Otherwise I would just play a single player game. We do have many tank, healing, dps, crafting and gathering jobs. We have countless main story quests and side quests, exploratory zones, mounts minions, gear, and currencies to farm, extreme, savage, and ultimate raids etc. The core of Final Fantasy XIV "game" content still exists and there will certainly be much more of it in the future. But if we get more dance floors and things in that nature, thats obviously fine with a lot of the player base. T

    heir content release schedule is still ahead of other AAA MMORPG's. Coming from WoW and some of the longest content draughts in an "on going subscription game" history, I just scratch my head when people complain about the content cadence in FFXIV. I think its great. Two years going and I still haven't ran out of things to do here and my alt character is only just about to start Stormblood.
    (4)

  5. #35
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,340
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Namuh View Post
    This expansion has been really lackluster in terms of patches, there is literally nothing to do, and most of the stuff added is a joke.
    That isn't true in the least. Have you not been doing any of the content?

    We have had 3 new beast tribes, 1 new GATE, new pvp arenas and rewards, 2 new map dungeons, 11 dungeons, 2 alliance raids, 5 extremes, 8 savage raids, 2 ultimates, 1 variant dungeon, 1 criterion/savage dungeon, a new deep dungeon which includes 70 high-end floors and island sanctuary.

    We are set to get 4 more savage raids, 2 more variant/criterion/savage dungeon, new blue mage content likely including a reason to do level 70/80 raids, a new alliance raid, another ocean fishing route and all their associated reward grinds for people who want to do them more than once and more dungeons and extremes. And some other things like new cards to get and new sidequests.

    There is nothing lackluster about all that at all.
    (8)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #36
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
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    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Avoidy View Post
    This approach was forced to change and evolve when online communication stopped being novel. I do remember that era of MMOs, where guildmates would log in just to talk to each other, but now people sign into discord for that. Hell, the MMO genre in general has aged considerably and most of its enjoyers have jobs now, which partially explains the shift from heavy grindset to more casualized system where you can even pay to skip certain inconveniences.

    For the people left behind, I don't think it's a healthy approach for the game as a whole. After all, even utilizing your own perspective... if other players are the content, but those other players are quitting because they have nothing to do and don't want to spend 15 a month on nothing, then your content evaporates as well.
    Sorry if this ends up being a double post but im tired Lol. Maybe someday so many players will quit that even they are no longer content, but we are pretty far from that. I would cite the fact that Twitch and part finder are full of people at venues basically 24/7 So if I play this game for 5-10 years and it "runs out of players" well, thats a long time to play a game and I couldn't even be ad at that point.
    (1)

  7. #37
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,628
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    Other players ARE content.
    Eeeh, I get what you're saying... but as much as you'll see me defend this game around these parts, and how frustrated I get with the average "Game Dead No Content" post... you're going too far here.

    First of all, it's not the early 2000s. MMOs have come a long way, and if all you needed to have fun in an MMO was other people, 1.0 would have been a massive success. The game sure is an amazing social platform, and I agree that there's a lot of content people tend to ignore, and we can argue about people going no-life and finishing all content in a single day, but to say that other players are content is stretching it. Variant Dungeons are somewhat filling a gap left by HM Dungeons, and not only do I hope they become a staple of every patch, but I hope HM dungeons and Exploratory Zones make a comeback as well, and not instead of one or the other. I wish we had new job quests to do, to see how our friends are doing and experiencing small fun stories tied to our jobs outside of the MSQ that aren't Alliance and Normal raids.

    It's gonna be my 10th year anniversary of playing this game in September. Are you telling me that expecting a few more dungeons and some story for each of my jobs is "asking for too much"?

    Look, I get the forum tends to be rather unreasonable the other way with calling the game dead or whatever, but please don't take it to the other extreme end of the argument...
    (14)
    Last edited by DiaDeem; 04-26-2023 at 04:33 AM.

  8. #38
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    I don't know if you were being serious or sarcastic but honestly? The answer is right here in your post BluexBird. I don't understand why more people dont get that. Many MMORPG's today and MOST MMORPG's in the 2000's (and all of them before WoW) were sand box MMO's. The developers rarely did more than create a world, and give us characters to play with. The rest was up to players. And it was wonderful.

    Final Fantasy XIV is IMO the best of both worlds. We have years of spoon fed story and side quests and currencies to farm if we choose. And the venues and emotes and clothes in the game are set up perfectly to encourage player generated content too.

    Other players ARE content.

    The old sandbox games had armies of GMs that managed constant world events. We didn't just sit AFK at the bank 24/7.

    Also, it's not that the people were content because we chatted, they were content because we got to kill and farm them.

    FFXIV Dungeon: (Queue pop) > *silence* ... > (Finish)
    Sandbox Dungeon: (Walk 20min to dungeon) > "We need to be quick, and get these mats, 'cause HAXORBUTTSLAMMER is comin' this way bro. Hurry up!" > (Whole party dies)
    (17)
    Last edited by R041; 04-26-2023 at 04:53 AM.

  9. #39
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Xaruko_Nexume View Post
    Sorry if this ends up being a double post but im tired Lol. Maybe someday so many players will quit that even they are no longer content, but we are pretty far from that. I would cite the fact that Twitch and part finder are full of people at venues basically 24/7 So if I play this game for 5-10 years and it "runs out of players" well, thats a long time to play a game and I couldn't even be ad at that point.
    Yeah I guess the clubbing people will always have something to do, but people who want to actually enjoy the gameplay element of the video game are constantly left with a room full of stuff and no reason to do it. Which is fine for some people. For example, I'll run orbonne just for fun; I don't even care about the rewards. But if other people need a reward for their time then they'll refuse to do content that has no reasoning behind it, and suddenly my ability to do orbonne gets diminished. Orbonne is just one example, but it's not hard to see how it can affect other elements as well. Looking at recent content like variant dungeons. There's no real reason to go in there, so when I ask friends to go, most are like "bro, why" and when I queue up it fills about 50% of the time, and most often I just wind up soloing it. As someone who agrees that people make up a lot of the fun in an online game, soloing content isn't enjoyable to me. I need people to want to play the game so that I can enjoy playing the game with those people. The designers of this content control the incentives surrounding it, and they could do a better job in this area. It's especially disheartening when we get new content with recycled glams (manalis) or timegated loot (every alliance raid on release), because that just makes less people want to do it after a certain point, which makes it harder for weirdos like me to jump in and do that stuff for fun.

    I'm rambling in circles but yeah tldr non-venue-goer here and people are my fun too but if se doesn't give them a reason to play the game then i cant have fun
    (15)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  10. #40
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
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    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Always has been, and always will be.

    - Dungeons have always been corridor simulators and those that haven't been designed as such, were treated as such, nobody really ever went for optional doors/paths for rarer loot e.g., Manor Varnish. henceforth why dungeons like that no longer exist. Their direction is a result of how people have treated the dungeons historically. It's all well and good posting a screenshot of Thousand Maws of Toto-Rak, but realistically most people were following the exact same path every time and would always go directly to the route of the boss. Same with all those lovely optional rooms and areas of Sastasha.

    - Eureka was OK but it was still just a zoned, and abysmally slow FATE simulator. Yes, it was good for socializing because 90% of the experience was farming sponge monsters to pop a FATE. It has nice parts, but tut regardless, is still abysmally designed. It was an empty, disappointing, and utterly lifeless husk for Anemos and Pagos. If anything my only complaint is that some of the mechanics in the latter Eureka zones and Bozjan zones should be core in some fashion to overworld, and not a luxury.

    - Most issues advertised as being exclusive to Endwalker, have been very longstanding issues. e.g., housing has always been an issue and has gone through several iterations to try and stampede some issues. Remember their last cookie clicker attempt that had people clicking for hours on end in an unhealthy fashion and number of people auto-clicking / botting in an attempt to win a house?

    -More spaced-out content, whilst we get less, yes, is not to provide for more content nor is it a vehicle for laziness. It's just simply providing a better work/life culture. If people cannot take holidays when they want them due to potentially unrealistic schedules then that is an issue.

    The game has legit always been this way and people thinking otherwise are just looking at older expansions with rose-tinted glasses and hardly seeing the picture objectively.
    (7)
    Last edited by Kaurhz; 04-26-2023 at 04:52 AM.

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