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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Silver-Strider View Post
    That's an easy fix honestly. Just make Cure 2 have the same cast time. The fact they made the cast time changes to Glare and not the whole kit was just a bizarre change really.
    But they did.

    Cure II always had a cast time of only 2 seconds.
    Medica was 2.5s, now 2s.
    Medica II was 3s, now 2s.

    Holy is an outlier, they reduced the cast time from 3s to 2.5s. But the AoE stun is also an outlier and a tradeoff I am willing to take.

    Except Holy and Raise all the cast times of WHM are shorter than the actual GCD.
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tint View Post
    But they did.

    Cure II always had a cast time of only 2 seconds.
    Medica was 2.5s, now 2s.
    Medica II was 3s, now 2s.

    Holy is an outlier, they reduced the cast time from 3s to 2.5s. But the AoE stun is also an outlier and a tradeoff I am willing to take.

    Except Holy and Raise all the cast times of WHM are shorter than the actual GCD.
    I meant moreso why they weren't all changed to 1.5 seconds. Even with the Stun in Holy, I don't see a point on why it couldn't also be changed to 1.5s. With every new oGCD added each expansion, the overall power of Holy over the other healer becomes less impactful since they can just weave in those oGCDs seamlessly while spamming their AoE while WHM has to clip theirs constantly. It just seems pointless not to do so
    (4)
    Last edited by Silver-Strider; 04-28-2023 at 12:49 AM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    That's an easy fix honestly. Just make Cure 2 have the same cast time. The fact they made the cast time changes to Glare and not the whole kit was just a bizarre change really.
    Even easier, just have a trait that changes Cure 1 into Cure 2 at the appropriate level. It's available when synced, and not when not synced.

    Should be the same with Medica 1 into 3 There's no reason for both to exist.
    (2)

  4. #4
    Player Simple_Barghest's Avatar
    Join Date
    Jul 2020
    Posts
    155
    Character
    Wren Blackwing
    World
    Midgardsormr
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Deceptus View Post
    Even easier, just have a trait that changes Cure 1 into Cure 2 at the appropriate level. It's available when synced, and not when not synced.
    Should be the same with Medica 1 into 3 There's no reason for both to exist.
    and upgrade the Cure1 trait that makes Cure3 cost no MP to also make Cure3 instant cast.
    (0)

  5. #5
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    That's an easy fix honestly. Just make Cure 2 have the same cast time. The fact they made the cast time changes to Glare and not the whole kit was just a bizarre change really.
    I agree with this.

    AST does this already MORE OR LESS. Benefic and Benefic 2 both have a 1.5 sec cast time. The only difference is Benefic 2 has a 700 MP cost vs Benific 1's 400. (Cure 2 and Cure 1 have the same deal, just 800 and 400). If they reduced the MP cost of Benefic 2 and Cure 2 to 400, they could make them straight upgrades. They could even make them a bit different - for example, maybe Benefic 2 is a 500 Potency heal with a 100 Potency DoT that ticks three times, once right away, once at 3 sec, and again at 6 sec (800 total) and Cure 2 is a straight 700 Potency heal, a bit weaker but more direct. AST has Essential Dignity super early to patch the damage more if that's too slow, and WHM is supposed to be the more simple and direct healer. For low level content, that'd be fine, even overwriting the HoT some would be fine.

    But even just making them straight upgrades would be fine if they WERE straight upgrades.

    The problem right now is they aren't because the 2 versions cost more MP (meaning spamming them makes you OOM faster - that is not an upgrade), and in the case of Cure 2, even have a longer cast time (which is a downgrade)
    (0)

  6. #6
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    732
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    (Cure 2 and Cure 1 have the same deal, just 800 and 400).

    Correction on the mp cost, cure 1 is 400, cure 2 is 1000. THis is the same mp cost as Medica 2 which means you're getting less with this single target heal instead of the aoe regen. There shouldn't be any case to even use cure 1 or cure 2 at this point when regen is more than sufficient to cover the hp which there isn't a lily to cover things.
    (0)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Do aoes even hit hard enough in low level duties for that to be a thing though?

    I did Stone Vigil the other day and it’s beyond watered down now. Isgebind used to aoe fairly hard on landing to the point where eating dives could leave people in danger of the following AoE that was 10 seconds or so after landing. Outside of that, I honestly don’t buy it at all but would be interested if you can point me to an example where a boss Aoes immediately after a fail-able mechanic hard enough where Cure 1 would actually be the deal breaker between that person surviving or not.

    Not to discredit you but I just don’t think it’s the case anymore.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Do aoes even hit hard enough in low level duties for that to be a thing though?

    I did Stone Vigil the other day and it’s beyond watered down now. Isgebind used to aoe fairly hard on landing to the point where eating dives could leave people in danger of the following AoE that was 10 seconds or so after landing. .
    At the time we were also in NQ white gear that was probably 10 ilvls below where we should have been.
    (0)

  9. #9
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    500
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    biggest issues is there isn't enough to heal beyond hard content. mostly when I que for normal raids I never, actually NEVER touch any spells beyond the 1 button, and dot every 30 seconds. The little damage there is, easily be dealt with by the cohealer, or if he is of the same mindset, a single ogcd.

    having two healers is beyond overkill in most normal content. there are some exceptions, but mostly its just nothing going on. Healers only get to have fun when everyone else plays bad. at this point, just scrap healers, and rework them into support
    (2)

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