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  1. #111
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    Are you a bad healer in a bad party? Expect to spend all your time healing and praying you don't run out of mana because they're taking so much damage and you have a hard time deciding where to prioritize your healing so you're probably just spamming your AoE heals.
    Honestly, this angle is overrated.

    Healing people through their mistakes honestly doesn't make that big a difference in mainstream endgame content. And by the time it really does in Extremes and Savage, said mistakes are every bit as likely going to get them insta killed irrespective of how much healing you throw at them.

    A truly bad healer is more likely to be dropping the ball and failing to cast anything rather than overhealing to the point of running out of MP, but either way you'll usually find mechanics getting them long before they run out of resources at this point in the expansion. You can verify this by looking at 24 man logs and looking at the MP resource trace of the underperforming healers. Even sifting through some absolute stinkers that I've endured, I'm struggling to find anyone that genuinely ran out of MP without themselves dieing despite the carnage going on around them.

    Where it does start to really affect you as a healer is when you have to start hard casting raises. But until that point gets reached, eh, honestly makes less of a difference than many would expect.
    (11)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #112
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Honestly, this angle is overrated.

    Healing people through their mistakes honestly doesn't make that big a difference in mainstream endgame content. And by the time it really does in Extremes and Savage, said mistakes are every bit as likely going to get them insta killed irrespective of how much healing you throw at them.

    A truly bad healer is more likely to be dropping the ball and failing to cast anything rather than overhealing to the point of running out of MP, but either way you'll usually find mechanics getting them long before they run out of resources at this point in the expansion. You can verify this by looking at 24 man logs and looking at the MP resource trace of the underperforming healers. Even sifting through some absolute stinkers that I've endured, I'm struggling to find anyone that genuinely ran out of MP without themselves dieing despite the carnage going on around them.

    Where it does start to really affect you as a healer is when you have to start hard casting raises. But until that point gets reached, eh, honestly makes less of a difference than many would expect.
    I find that, when healing in harder content, examples of failing to heal is often more about misjudging the timing. Like seeing a cast bar, knowing your party needs a heal, and deciding to finish another cast you already started because you think your cast will end fast enough to weave another heal, or perhaps cast an Afflatus Rapture. Or things like that.
    (0)

  3. #113
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    345
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    If at any point, you are casting Cure 1 while you have Access to Cure 2, you are trolling.

    This discussion has been had on the balance discord a thousand times, Cure 1, is absolutely worthless once you have Cure 2.

    No need to argue about it, it is pure fact. People a lot smarter than the rest of us worked this out years ago.
    I manage to save people many times in 50 level alliances/trials with Cure1 only coz of 0.5 second faster cast, this 0.5 second allowed me to apply heal right before Boss mass AOE hits the target, other time it allowed to heal almost on walk, while I was avoiding tricky mechanics myself.
    (2)

  4. #114
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    If at any point, you are casting Cure 1 while you have Access to Cure 2, you are trolling.

    This discussion has been had on the balance discord a thousand times, Cure 1, is absolutely worthless once you have Cure 2.

    No need to argue about it, it is pure fact. People a lot smarter than the rest of us worked this out years ago.
    Well usually yes. And under normal conditions I never use Cure 1. But when the tank decides to pull the whole dungeon, does not use cooldowns and the DDs aren't that good as well, especially in a lower level dungeon when you don't have that many tools als a WHM... Spamming Cure 2 to keep the tank alive will result in a wipe because I will be out of mana pretty soon. The combination of Presence of Mind and spamming Cure 1 works wonders in such situations.

    Sure it happens only once a month or so, but that I have access to Cure 1 does prevent a wipe sometimes.
    (3)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  5. #115
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Remolia View Post
    I manage to save people many times in 50 level alliances/trials with Cure1 only coz of 0.5 second faster cast, this 0.5 second allowed me to apply heal right before Boss mass AOE hits the target, other time it allowed to heal almost on walk, while I was avoiding tricky mechanics myself.
    So the spell is useful because somebody else made a mistake and took avoidable damage in level 50 content, from 10 years ago.
    Obviously they had no defensives or self healing, or they just didn't know that those abilities existed. Fair enough.

    But in actual content, cure 1 is not used at all, cure 2 might get a single cast during a fight in savage/ultimate/ex.


    Quote Originally Posted by Tint View Post
    Well usually yes. And under normal conditions I never use Cure 1. But when the tank decides to pull the whole dungeon, does not use cooldowns and the DDs aren't that good as well, especially in a lower level dungeon when you don't have that many tools als a WHM... Spamming Cure 2 to keep the tank alive will result in a wipe because I will be out of mana pretty soon. The combination of Presence of Mind and spamming Cure 1 works wonders in such situations.

    Sure it happens only once a month or so, but that I have access to Cure 1 does prevent a wipe sometimes.
    Regen, Holy, Holy, Holy, Holy.
    Tank isnt full hp? Use an OGCD heal between Holy spam.
    Need to GCD Heal? Use one of those 2 lilys your sitting on to Afflatus Solace him, since it is not a DPS loss to spend a lily.

    A dead or stunned enemy does no damage.
    (6)

  6. #116
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by DixieBellOCE View Post


    Regen, Holy, Holy, Holy, Holy.
    Tank isnt full hp? Use an OGCD heal between Holy spam.
    Need to GCD Heal? Use one of those 2 lilys your sitting on to Afflatus Solace him, since it is not a DPS loss to spend a lily.

    A dead or stunned enemy does no damage.
    I don't always agree with Dixie...but when I do...you are screwing up badly.

    As soon as Cure 2 becomes available Cure 1 should be tossed in a bin. As soon as you get all your lilly heals then Cure 2 needs to be put on a back burner.

    Can you get by with Cure 1 spam in most content till the end of the game? Probably. Yet it is the worst and barest of bones way to do it when there are so many better ways being ignored.
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  7. #117
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Regen, Holy, Holy, Holy, Holy.
    Tank isnt full hp? Use an OGCD heal between Holy spam.
    Need to GCD Heal? Use one of those 2 lilys your sitting on to Afflatus Solace him, since it is not a DPS loss to spend a lily.

    A dead or stunned enemy does no damage.
    The tank would be dead before the first Holy stuns. Yeeees I know about Switcast Holy.

    I am not that stupid, I know how WHM works >.>

    I had a tank in Dusk Vigil for example who did not know what cooldowns were, who simply pulled everything. When he finally stopped he was basically already dead. Maybe I had 1 Lily at the time, the dungeon just started, Benediction, Presence of Mind and that's it.

    I kept him alive thanks to Cure 1. And thanks to everything else I had available of course, which is not much at level 52.

    Sure I could have let him die, the tank was horrible and didn't deserve a carry through the dungeon. But wouldn't that be griefing? Even more so than using Cure 1?
    (1)
    Last edited by Tint; 04-27-2023 at 04:44 PM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  8. #118
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    345
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    So the spell is useful because somebody else made a mistake and took avoidable damage in level 50 content, from 10 years ago.
    Yes.

    Quote Originally Posted by DixieBellOCE View Post
    Obviously they had no defensives or self healing, or they just didn't know that those abilities existed. Fair enough.
    Not my problem. But if some one got ded, and I was able to do something to avoid this (as a healer) - now this is my problem.
    (1)

  9. #119
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Remolia View Post
    Not my problem. But if some one got ded, and I was able to do something to avoid this (as a healer) - now this is my problem.
    Here's an "idea" : make avoidable aoe vulnerability stacks erasable.
    You got bit of depth and monotony break ; you got less overall deaths for "new players".
    Right now, they just get ded (nothing you can do about it), so it's a net gain.

    But now the real problem :
    How much responsibility lies with the healer when a player die from too many stacks ?
    Did they eat the stack for the sake of uptime ? did they just get clipped because of lag ? are they just griefing the healers ?
    Too much pressure for "new players" and SE don't want that.
    The problem is there is no graduation from "new player" (I guess there is Ultimates, go try that)
    (0)

  10. #120
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Calysto View Post
    Here's an "idea" : make avoidable aoe vulnerability stacks erasable.
    You got bit of depth and monotony break ; you got less overall deaths for "new players".
    Right now, they just get ded (nothing you can do about it), so it's a net gain.

    But now the real problem :
    How much responsibility lies with the healer when a player die from too many stacks ?
    Did they eat the stack for the sake of uptime ? did they just get clipped because of lag ? are they just griefing the healers ?
    Too much pressure for "new players" and SE don't want that.
    The problem is there is no graduation from "new player" (I guess there is Ultimates, go try that)
    Feel like that would just end up being a burden for healer, more than a boon.

    If you could cleanse Vuln stacks, people would just start eating mechanics deliberately to keep uptime, then bitch at the healers if they weren't cleansed.

    It's the reason Savage does Damage Down, not Vuln stacks, because otherwise people do exactly that. Just ignore mechanics for uptime.
    (0)

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