Quote Originally Posted by Silver-Strider View Post
If MP management is ever going to be relevant again to a point that Cure 1 becomes the go to healing spell, then a significant change to Healer's toolkits would need to be made, such as cutting back on our oGCDs tool, giving them an MP cost or removing sustain tools like Lucid Dreaming from the game, all of which are about as likely as humanity achieving World Peace (as sad as that is).
Of course. But those changes would benefit healers regardless.

Lucid Dreaming is one RNG means of screwing yourself over away from pure bloat (so... somehow even worse).

The more of our healing is free of both uptime and resource costs, the less swing we have between our damage and healing and the lower ceiling we can have on either, ultimately reducing agency. Not all abilities need to be free of MP costs. Nor do we need so many abilities altogether, especially those with so long of cooldowns or niche of functionality that they serve only singular "mechanic-solving" uses.

And none of that is only "as likely as humanity achieving World Peace."

Though we've accidentally trimmed depth and functionality at times, we have also trimmed real bloat, like Diversion, Goad, and Invigorate. We already have abilities with MP costs. None of those changes would be novel to the game.