Quote Originally Posted by Shurrikhan View Post
I'd rather have a worthwhile Cure I, for instance, than the next Panhaima equivalent or other oGCD bloat skill that takes us yet further away from our cumulative kit's relevance.

Better that what mechanics we allege should actually exist and we occasionally have to feature the brakes because of that than that we just ride along on pretense, disjointed kits, and skills that exist only to unmake whatever nuance a particular mechanic would otherwise introduce if not for that matched 'solution' skill.
We've been waiting for Healer toolkits to be given any sort of relevance for years now but have yet to get anything substantial.
If MP management is ever going to be relevant again to a point that Cure 1 becomes the go to healing spell, then a significant change to Healer's toolkits would need to be made, such as cutting back on our oGCDs tool, giving them an MP cost or removing sustain tools like Lucid Dreaming from the game, all of which are about as likely as humanity achieving World Peace (as sad as that is).

Is it possible to salvage Cure 1 equivalent spells to be relevant again? Sure but it's also very unlikely given the Devs design philosophy.