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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,809
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Three casts of Cure I will have only saved you .5 seconds compared to two casts of Cure II while healing for less (1,500 vs. 1,600), and costing 200 more MP to boot.
    It's worse for Cure I than that.

    Cure I and Cure II each take up the exact same amount of uptime, as all sub-GCD spells do: They consume... a GCD each.

    A cast-time lower than the GCD only allows for more movement, not more uptime.

    Pre-SpS, 3 Cure I casts will take 7.5 seconds. 2 Cure II casts will take 5 seconds. (Rather than 4.5s vs. 4s.)

    Though I'm also not sure where these MP values are coming from. Cure I costs 400 MP each, while Cure II costs 1000 each. So it'd still be 800 less MP for 3 C1s than 2 C2s.
    (2)
    Last edited by Shurrikhan; 04-29-2023 at 08:42 AM.

  2. #2
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    349
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    A cast-time lower than the GCD only allows for more movement, not more uptime. [/SIZE]
    And 0.5 second faster application time! Since FFXIV servers are laggy, it means something.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,809
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Remolia View Post
    And 0.5 second faster application time! Since FFXIV servers are laggy, it means something.
    Sure, if they're fewer than 2 seconds from being killed specifically due to a difference of a mere 500 potency's healing in health, and somehow not, say, 2+ seconds from being killed from the difference of 800 potency of healing.

    ...And assuming you haven't a single oGCD heal left, nor any Lilies that'd also instead make that heal instant.

    There's some (though increasingly little as levels increase and any spot-healing itself gets more and more dull in terms of actual spells cast) application, but it's exceedingly rare.

    Moreover, it often depends on prior mistakes on the healer's part, too, like not simply having used a Medica II instead of a non-urgent Cure II or using 3 Cure Is instead of 2 Cure IIs and therefore otherwise lacking the time to get a further person back to a survivable level of HP.

    99% of the time, the sole benefit of Cure I is MP efficiency, but also... 99% of the time, MP is a non-mechanic outside of dying just after having hit Lucid Dreaming.

    ¯\_(ツ)_/¯


    EDIT: Don't get me wrong. I'd rather retain Cure I or an otherwise more efficiency-minded option than have an umpteenth oGCD heal; we have too many of the latter as is. It's just that the context does not allow for Cure I to be a button well spent. AoE heals are too strong, MP is basically irrelevant, and too much of healer's offense is locked up in their filler attack to sufficiently reduce the opportunity cost of offensive GCDs lost to using more MP-efficient heals.

    If you want Cure I and its equivalents to be of real use, rather than just a gimmick to play with at mild cost to your team, each healer's overall kit needs adjustment. Luckily, those are probably adjustments healers would benefit from regardless of whether they retain a less-bursty, MP-efficient spell among their kits.
    (2)
    Last edited by Shurrikhan; 04-29-2023 at 02:06 PM.

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Remolia View Post
    And 0.5 second faster application time! Since FFXIV servers are laggy, it means something.
    Even as a former Cure 1 enjoyer, I'm not convinced that's actually true at the level cap anymore. If 0.5 seconds is actually a difference, We can apply far more healing far more rapidly through Lilies/Tetra/Benison/Bene.

    A frankly, with 20 second Lilies, you're getting lilies faster than mechanics happen nowadays

    Cure 1 has 100% had it's day and for the good of our button bloat, should make way for something else that is more consistently useful and interesting.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    349
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sebazy View Post
    Even as a former Cure 1 enjoyer, I'm not convinced that's actually true at the level cap anymore. If 0.5 seconds is actually a difference, We can apply far more healing far more rapidly through Lilies/Tetra/Benison/Bene.

    A frankly, with 20 second Lilies, you're getting lilies faster than mechanics happen nowadays

    Cure 1 has 100% had it's day and for the good of our button bloat, should make way for something else that is more consistently useful and interesting.
    I am talking about ~1-50 duties where I don't have any lilies. Cure 1 can save some one ez, If target has low HP and Boss is about to hit everyone with his AOE, while Cure 2 (without Swift Cast) will land on already ded target.
    (0)