Quote Originally Posted by Remolia View Post
I manage to save people many times in 50 level alliances/trials with Cure1 only coz of 0.5 second faster cast, this 0.5 second allowed me to apply heal right before Boss mass AOE hits the target, other time it allowed to heal almost on walk, while I was avoiding tricky mechanics myself.
So the spell is useful because somebody else made a mistake and took avoidable damage in level 50 content, from 10 years ago.
Obviously they had no defensives or self healing, or they just didn't know that those abilities existed. Fair enough.

But in actual content, cure 1 is not used at all, cure 2 might get a single cast during a fight in savage/ultimate/ex.


Quote Originally Posted by Tint View Post
Well usually yes. And under normal conditions I never use Cure 1. But when the tank decides to pull the whole dungeon, does not use cooldowns and the DDs aren't that good as well, especially in a lower level dungeon when you don't have that many tools als a WHM... Spamming Cure 2 to keep the tank alive will result in a wipe because I will be out of mana pretty soon. The combination of Presence of Mind and spamming Cure 1 works wonders in such situations.

Sure it happens only once a month or so, but that I have access to Cure 1 does prevent a wipe sometimes.
Regen, Holy, Holy, Holy, Holy.
Tank isnt full hp? Use an OGCD heal between Holy spam.
Need to GCD Heal? Use one of those 2 lilys your sitting on to Afflatus Solace him, since it is not a DPS loss to spend a lily.

A dead or stunned enemy does no damage.