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  1. #1
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    390
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Sebazy View Post
    You mean the thread where you tried to call my factual and verifiable math 'anecdotal' despite having zero personal experience in said content or era?

    https://forum.square-enix.com/ffxiv/...=1#post5685240

    I guess simply correcting you is extremely vitriolic now

    If you want a great example of how low the healer skill ceiling is right now. I just landed a 94 percentile damage in non BiS gear running Lapis with only GCD heals (Basically Regen and Lilies). It's just beyond a joke now.

    People managed just fine when content, like Titan HM and early AK was the norm. Now the devs and player base are equally terrified of even the merest hint of failure even though there's barely any consequences for it
    I suppose you are the only person I ever talked to in the healer forums and I suppose that's the only thread I had ever posted in. And no, you remembering me from almost 2 years ago, and searching for our previous conversations in an attempt to pull a gotcha isn't at all vitriolic. Not creepy or weird, either.

    Regardless, I don't disagree with you that people managed in ARR. What I am saying is that as of right now, SE has dug themselves in such a deep hole where they enabled bad game play, and the community as a whole has enabled bad gameplay. People weaponize the ToS for telling someone medica 2 regens don't stack. Or that they should use more than just rampart at level 90.

    Raising the skill ceiling is only going to make the problem worse. Where conent will become unclearable because of how bad people actually are. And you still won't be able to tell anybody to get better.

    I'm not defending the way things are now. I'm saying they are the way they are because of all the enabling and coddling. When you get told "leave them alone. They're doing fine" because you see a max level healer struggling to keep only themself alive, that's a problem. Or when you get kicked from a duty for asking the DPS to "please dodge", that's a problem. When vote dismisses don't go through on a tank that has 8 vuln stacks at all times because "it's only their 4th time" in the max level duty you are running, that's a problem.

    And until that changes, you will never get the harder content.
    (2)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MaxCarnage View Post
    I suppose you are the only person I ever talked to in the healer forums and I suppose that's the only thread I had ever posted in. And no, you remembering me from almost 2 years ago, and searching for our previous conversations in an attempt to pull a gotcha isn't at all vitriolic. Not creepy or weird, either.
    I guess I have a habit of remembering when people push incorrect assumptions as fact. If you don't like that then /shrug, consider doing a little research before pressing that post button.

    Raising the skill ceiling is only going to make the problem worse. Where conent will become unclearable because of how bad people actually are. And you still won't be able to tell anybody to get better.
    Salt aside, I'm very much in agreement with the rest. People seem to play to the level that the content expects and sadly until you hit Extremes, FFXIV content expects basically nothing out of us. If we can find and click the queue roulette button, we can probably scrape through the content even if the reality is that the rest of the group are dragging us along for the ride. That by itself isn't entirely a detriment, but what is is the lack of any real incentive or even suggestion from the game to try and do better.

    One suggestion I've consistently pushed to be considered is a simple ranking system at the end of each duty. SE can store the potency per second ratings for each job in a given duty as an overall average and then assign a basic A to F score to the player compared to that. It's zero maintenance and little work beyond it's initial addition as it'll just generate it's own scores using actual player data. It could potentially be tied into simple stuff like achievements or some other rewards, maybe bonus tomes for getting a higher rank for example. I think for more casual end game content like dungeons and 24 man, it'd be a neat addition and a big win for the health of the community if it manages to encourage even a modest number of people to try and up their game some.
    (8)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~