Ghostcrawler tried that with WoW when it went from wrath to cata...best forum comment from a developer I ever saw
Yoship did roughly that with 2.0 Warrior as well.
Granted it didn't go too well![]()
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
This is why I want some kind of reason to have all healing actions introduced in game. As I said before, I got way too far with Medica 2 and afflatus/cure 2 spam. I can't blame the game for that. I'm still not very good but I'd like to think I'm at least competent with how I try.This is exactly a main part of the reason they can't make things more ngaging for high-end healers. The skill ceiling is so low and yet there are still so many people who can't reach it.
My co-healer in Euphrosyne last night died to every mechanic because they couldn't even heal themself. I was handling the rest of the party, but they couldn't heal themself. They would die and not use tetra or bene on themself when rezzed. The only "cure" they casted was Cure III. And that was only when they were missing health. And they would cast 3 medica 2s in a row. The only reason to cast medica 2 is for the regen. The regens don't stack. It's a pitiful heal otherwise.
I saw them assize once. Just medica 2 and cure 3. And no, I'm not kidding when I say they used cure 3 to heal only themself. The rest of the party was full every time.
And as taboo as it is to say, this is a result of the coddling ToS. Where you can report someone for "telling you how to play". You can't give unsolicited advice without the risk of someone getting mad. Until the lower end players get better, you're never going to get harder casual content. Or even harder high end content. Because when they do, they're going to have people screaming and crying that they can't do it, just like Coils in ARR.
I had to make a consious choise to use the other actions, which was kind of hard and ridiculus after I leveled up some DPS and tank classes. With them it comes naturally to try new actions to do more damage. Healers have no reason when the old strategy still works fine and everyone is alive. Healers are bloated with healing and nothing to use it on in solo content. Dungeons don't really need lot of healing unless people have no idea what to do and/or refuse to learn. It's a bit sad in my opinion that even a casual like me can recognise that. I enjoy support roles but it's becoming harder and harder.
I recommend leveling a healer and spending a good portion of time in both leveling and max level content. Try out some Unreal and EX, or even Savage if you're up to it. Then come back to this thread and compare your experience to what most people are saying here.
Unfortunately that’s reportable. I had no issue before offering people advice. Now I just kick them in silence. Better than getting a ban for saying a wrong word
This is pure salt considering how long ago that post was in the healer forum. The fact you not only remembered that, but you went back and dig it up. You are the vitriol of the healer forum. Get a life. For realYou mean the thread where you tried to call my factual and verifiable math 'anecdotal' despite having zero personal experience in said content or era?
https://forum.square-enix.com/ffxiv/...=1#post5685240
I guess simply correcting you is extremely vitriolic now
If you want a great example of how low the healer skill ceiling is right now. I just landed a 94 percentile damage in non BiS gear running Lapis with only GCD heals (Basically Regen and Lilies). It's just beyond a joke now.
People managed just fine when content, like Titan HM and early AK was the norm. Now the devs and player base are equally terrified of even the merest hint of failure even though there's barely any consequences for it.
Best comment of the thread tbh++
"visited the healer forum once"
>posts by name
>scroll back until there's one in the healer forum
>oh here's some context
Considering you’d have to scroll through an active poster, that’s a fair bit to go. Especially to go back a year and a half. Even just going through a posters history is asinine behaviour just to pick a fight. The depths some people will go just to argue on these forums
I am not talking about players putting their foot down and telling people to get good, but the developer. After all they're the ones that have to perpetually invest resources into redesigning the game for people who don't actually want to play a game and make the experience worse for everyone else.
For players the process is quite simple, if it is more effective for me to use my MP and GCDs on anything else than it is to constantly scrape you off the ground then you will be staying down there.
I can deal with a player that isn't even trying. I can not deal with a developer that changes the entire game for those players.
Last edited by Absurdity; 04-26-2023 at 10:49 PM.
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