Quote Originally Posted by MaxCarnage View Post
This is exactly a main part of the reason they can't make things more ngaging for high-end healers. The skill ceiling is so low and yet there are still so many people who can't reach it.
If they can't even reach a low skill ceiling then who cares if they also can't reach a higher skill ceiling? We really don't have to cater towards people who can't even keep themself alive.

Either people hit a barrier and try to improve or they quit. Of course SE will lose money when that healer quits. But... how many people quit the game because healing is just too boring?

SE was trying to play it safe for the last years, but the unsatisfied healer community gets louder every year and SE has to decide on a path:

Either increase healing requirements. Or give healers a fleshed out dps rotation and healing becomes only a gimmick like dances, songs and cards. We are on that path already anyway, where tanks and DDs have enough healing and mitigation tools available to carry that healer who can't even keep themself alive through content all the way to Euphrosyne, where you took over then.

How long can they keep healers in this weird state of 1 button rotation and barely enough healing that you can't go into content without them - or can you? How many people will quit healing - or the game altogether - when the next expansion is still just the same old one button spam?