Quote Originally Posted by ty_taurus View Post
I, and many others do not oppose increasing damage dealt entirely. I've regularly talked about wanting to see more frequent instances of damage, but there is a limit to how much damage we can reasonably add to all levels of content. The point I and several others have made is that the only way to increase damage dealt to the party enough to actually forced the advanced healer players into healing more than they attack would completely overwhelm entry level, beginner level, and probably intermediate level healers, and that's not what we want. We don't want healing to be a punishingly ruthless role that tosses newbies into the meat grinder.
Not to mention... once a couple of months roll by and people just get better gear, they outscale the level sync because SE keeps on designing content with a high max ILVL sync to said content. Ultimately, you end up back to the same place as you were before they increased damage with healers needing only a very small portion of their healing toolkit, making healers unfun for that said content again later as everyone also gets better gear.

Happened to Shadowbringers, Happened to Endwalker. It's pretty much inevitable increasing damage dealt doesn't work in long term without making some players unable to keep up with the damage.