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  1. #1
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,300
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Healing in this game is boring as hell. Even when it's intense, it's rarely fun; it just feels stressful because people are fucking up and now that's falling on you to deal with. In the game I used to play (tera), healers handled the group's resource management. So you replenished the team's mana, you boosted their attack speed/recast times, and you kept them topped off so they could cheese mechanics. People planned for this, and so a good healer was critical for actually being able to pull off your rotation properly. The difference in that game between a good healer and a bad healer was that with a bad healer you'd run out of mana during your burst, but with a good healer you wouldn't. Or with a good healer, you could straight up ignore certain mechanics, but with a bad healer you'd lose uptime dodging everything because you couldn't trust them. This game punishes you for getting hit with vulns and damage downs, so good luck playing with that for very long. You would also regularly debuff the boss in this other game, and optimal play meant keeping that debuff going for the entire fight so the rest of your group could do more damage that way as well. It felt good. It felt meaningful. People would literally say "I want to go for a personal best, and I need you healing for me to do it." In this game, 90% of the time I just spam a single button to contribute some speck of damage and that's pretty much it in the absolute best case scenario. Like, spamming 1 button is the optimal situation I'm striving for as a healer. The longer I can do that, the better. That's not enjoyable for me. Hell, I'd wager it's not enjoyable for anyone, which is why every time I queue up a daily as a healer it pops immediately. Nobody's lining up to be bored as hell. In a lot of the normal content, you don't even need a healer. People go out of their way to avoid recruiting one so they can finish faster.

    Unfortunately fixing it means changing how the entire game works. XIV utilizes a system where everyone operates independently of one another (compared to other team based games, slapping a party buff every 2 minutes is nothing), so support jobs in general feel a bit empty. Hell, I used to love AST for having more stuff to deal with, but then they ripped the sigils out of divination and put them on a self buff that I frankly don't give a shit about, and other flavorful things like sects or the cards themselves were gutted to appeal to metawankers who won't be happy until they've minmaxed the fun out of the game. Frankly, I've given up on healing in XIV. I just play SCH when I don't have any other choice, or when I want a queue to pop. Watching yoshi say that lapis manalis would have something new for healers to grapple with, and finding out that he was talking about using esuna on doom, solidified my stance that nobody on the devteam actually heals in this game and it'll never get better.

    And oh my god, watching them tell healers "if you want to be engaged, just bang your head against an ultimate" was such a slap. Tera was a free to play kMMO with an incompetent staff that ran it into the ground, but even they found a way to make healing feel engaging in all content difficulties. That game's dead now, but it has a private server, and guess what? When I went to play it, they had a healer surplus. As in, I queued for something as a healer, and it didn't pop for several minutes. But when I queued as a DPS, it filled immediately. It turns out when you make healing feel important and valuable and rewarding and engaging, people actually want to do it.
    (16)
    Last edited by Avoidy; 04-26-2023 at 02:34 AM.

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,029
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Avoidy View Post
    [...]Watching yoshi say that lapis manalis would have something new for healers to grapple with, and finding out that he was talking about using esuna on doom, solidified my stance that nobody on the devteam actually heals in this game and it'll never get better.[...]
    Lordy, did Yoshi-P specifically mentioned -that- in Lapis Manalis intro? M-maybe he meant we can Repose the griffin to pseudo stun the Griffin at the beginning!!

    Lmao.
    (11)

  3. #3
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,300
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Rein_eon_Osborne View Post
    Lordy, did Yoshi-P specifically mentioned -that- in Lapis Manalis intro? M-maybe he meant we can Repose the griffin to pseudo stun the Griffin at the beginning!!

    Lmao.
    Please understand why I'm not about to go digging through hours of LL footage, but in whatever stream they did before the manalis patch, Yoshi said there would be a mechanic that would force healers to utilize a skill they wouldn't normally expect to use. I actually bound repose on my bar expecting some crazy mystery shit, but left the dungeon confused because it seemed like business as usual. I later learned that he meant esuna. To this day, I can't tell if Yoshi's remark was meant as like... a subtle dig at all these shit healers who let people die to cleansable doom, or what. I hope it was just a joke.
    (11)
    Last edited by Avoidy; 04-26-2023 at 02:52 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  4. #4
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Avoidy View Post
    In the game I used to play (tera), healers handled the group's resource management. So you replenished the team's mana, you boosted their attack speed/recast times, and you kept them topped off so they could cheese mechanics.
    So healers in Tera are what Bards used to be in XIV.
    A real party support.

    Pity that was too hard for people and it got dumbed down to its current state.
    (5)

  5. #5
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    So healers in Tera are what Bards used to be in XIV.
    A real party support.

    Pity that was too hard for people and it got dumbed down to its current state.
    I want old BRD back. I don't know why it was changed and frankly I don't think I want to know considering healer's changes from SB to Shb.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE