Quote Originally Posted by fulminating View Post
Incoming damage cannot be increased because it'll kill raiding as a whole, look how few healers there have been this tier with the increased pressure on healers. If casual content requires healers being remotely competent then firstly it'll be hilarious and secondly the role will be even deader.

The gameplay loop of healers is entirely wrong for the game. Both other roles interact with their niche through damage - which with timed enrages is all that matters. Aggro is generated through damage, or healing at a push, and bloodwhetting, TBN and vengeance all combine damage with sustain. HW warrior even took this a step further with abandon stacks being generated from vengeance/raw intuition. Healers have energy drain and lilies. Kardia doesn't even count because it's just a fairy that can't be relied on when you need to gcd heal.
Lol the high end healers I know mostly quit because healing got mind-numbingly boring. Since ShB. Not because there's pressure.