Quote Originally Posted by Iyrnthota View Post
Arguably, and quite hilariously, that could actually be contrary to current design philosophy.
As it stands, the healers are expected to do ~15-20% of the team damage. By making fights do more damage, and forcing healers to heal more, you're reducing their effective DPS over a fight.

If Healers are expected to heal more, they're necessarily expected to DPS less, which seems contrary to how they've designed fights recently.

Imagine the original P8S P1 enrage check with less healer DPS
Week 1 healer DPS checks always required pretty optimized healing with minimal GCDs. This isn't set in stone. O4S P1 which spammed White Hole again and again was the same deal.