Week 1 healer DPS checks always required pretty optimized healing with minimal GCDs. This isn't set in stone. O4S P1 which spammed White Hole again and again was the same deal.Arguably, and quite hilariously, that could actually be contrary to current design philosophy.
As it stands, the healers are expected to do ~15-20% of the team damage. By making fights do more damage, and forcing healers to heal more, you're reducing their effective DPS over a fight.
If Healers are expected to heal more, they're necessarily expected to DPS less, which seems contrary to how they've designed fights recently.
Imagine the original P8S P1 enrage check with less healer DPS
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

