Quote Originally Posted by DayHealer View Post
Thing is nowadays tanks are so OP that they barely need heals in dungeons lately, hell I have seen bosses over 50% HP being taken down with the healer dead.

Instead if there was more unavoidable damage to actually HEAL in dungeons/raids, then healing jobs could be more engaging, not silly ideas like add another attack to healers kit. If you like to do damage go play a DPS, the healer job is to HEAL, contrary to popular opinion I think our attacking skills are enough.
Arguably, and quite hilariously, that could actually be contrary to current design philosophy.
As it stands, the healers are expected to do ~15-20% of the team damage. By making fights do more damage, and forcing healers to heal more, you're reducing their effective DPS over a fight.

If Healers are expected to heal more, they're necessarily expected to DPS less, which seems contrary to how they've designed fights recently.

Imagine the original P8S P1 enrage check with less healer DPS