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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I should note, for the record, I disagree a good deal of the post quoted.

    What I'm trying to see is what a more general audience thinks of it. The place it was posted is a bit of an echo chamber and I'm curious what people not part of that echo chamber feel related to it.

    EDIT: I should say, there are points I agree with, but may not agree with the proposed solution, etc. I feel like the problem really is a complicated one, and doesn't likely have a straightforward answer. Right now, I'm mostly leaning towards the solution being (1) to lean into the fact we have four Healer Jobs and they could/should all play differently (like in ARR, SCH could stay in Cleric a lot because Lustrate and Eos heals ignored it, while WHM spent much more time not in Cleric casting GCD heals); at any rate there's no reason for every Healer to have basically the same damage rotation of DoT + nukespam + some CD damage ability used to infrequently break that up, this does mean that some of them (like SCH) could have more a complex DPS rotation while others (like WHM) do not and continue to appeal to those who like the current system, and this allows things like a pure healer WHM, a buff focused healer AST, a damage focused healer SCH, and whatever SGE would be (thinking GNB for healers - a healer with a DPS rotation?), (2) that oGCD healing power should be greatly reduced, Tank/DPS oGCD healing should be removed (their healing should be a GCD and a trade-off vs damage, not essentially free healing they can throw out left and right - Clemency is good, Nascent is significantly less good, for the game; Curing Waltz is stupidly OP) and for Healers, their oGCDs should be a few powerful abilities with long CDs used for emergencies or planned situations (Benediction-like) or should be modifiers to enhance their GCD kit (Divine Seal, Presence of Mind, stuff like that), (3) encounter design needs to have less "massive spike of damage needing tons of healing...and now 45 seconds of basically nothing provided everyone's avoiding the damage that will one-shot them if they get clipped by it anyway"; instead, the damage should come in more gradually over time to be addressed with things like GCD heals or Regens/HoTs and less a "kitchen sink" situation where you throw out a bunch of oGCD heals for massive healing to deal with it then get back to the Glarespam as soon as the spike is over, knowing you won't need to hit any other button for the next 45 seconds besides your DoT refresh one time. And probably get rid of the 2 min meta - though that's a problem that goes WAY beyond just Healers.

    I think it's a complex problem that needs a holistic solution. I'm not even sure that's the entirety of my ideal solution, but it at least is pointing in what I feel is the right direction.

    But as for the OP quoted, yeah, I want to see what a more general, less (hopefully?) echochambery audience would think of it.

    .

    Quote Originally Posted by hunkygladiator View Post
    modern FF14 healer

    tank main, no healer clears in any high-end content.
    Ahem, not to put too fine a point on it but...have you looked at your profile lately on Lodestone? It seems unsearchable on the forbidden site, but I don't see Savage clear mounts or Extreme mounts under that Mount tab. Easy to cast stones when you make it where others can't verify how you stack up to your own standard... <_<
    (3)
    Last edited by Renathras; 04-25-2023 at 06:17 PM. Reason: Marked with EDIT