Quote Originally Posted by ForteNightshade View Post
I miscalculated the MP (read potencies twice instead) but there is no chance you're running out of MP in any dungeon provided you're keeping Lucid Dreaming up. Even at near zero Piety, I still don't run out. And yes, I've had to spam Cure II. Trash simply doesn't live long enough in lower level content nowadays you'd ever bottom out.
The only time I imagine MP would be an issue in ARR would be in synched Extremes, Coils or particularly awful WoD runs. While those are rare occurrences nowadays, free trial and new players might be more inclined to do those bits of content and in turn might run into those issues. However, I'd argue that there are better ways to address sustain than keep an outdated skill like Cure 1 any longer.

Everyone and their mother seems to agree on lowering the level of Afflatus Spells down to level 50 content, which would absolutely help with sustain during that time.
I've suggested in the past as well to rework skills like Fluid Aura, Protect, Divine Seal and Stoneskin to be low level versions of Assize, Aqua Veil, Temperance and Divine Benison respectively that would also address sustain issues on WHM.
Evening just lowering the cost of Cure 2 would suffice honestly.

Anything is better than keeping Cure 1 around honestly.