Quote Originally Posted by Calysto View Post
Here's an "idea" : make avoidable aoe vulnerability stacks erasable.
You got bit of depth and monotony break ; you got less overall deaths for "new players".
Right now, they just get ded (nothing you can do about it), so it's a net gain.

But now the real problem :
How much responsibility lies with the healer when a player die from too many stacks ?
Did they eat the stack for the sake of uptime ? did they just get clipped because of lag ? are they just griefing the healers ?
Too much pressure for "new players" and SE don't want that.
The problem is there is no graduation from "new player" (I guess there is Ultimates, go try that)
Feel like that would just end up being a burden for healer, more than a boon.

If you could cleanse Vuln stacks, people would just start eating mechanics deliberately to keep uptime, then bitch at the healers if they weren't cleansed.

It's the reason Savage does Damage Down, not Vuln stacks, because otherwise people do exactly that. Just ignore mechanics for uptime.