


On the subject of increasing damage dealt, I imagine that a return to the old ways could help (I started when post-ShB was current, so I can't speak from experience):
IMHO the easiest solution there is to lean more on auto attacks persisting through casts with the ability to crit whilst also giving bosses short cooldown non-telegraphed tank busters and cleaves again.
Kaliya from Coil T11 during prog was a great example of how bosses should hit. It wasn't the hardest hitting boss of the time, but you needed both tanks to soak those cleaves initially and it was nothing like as predictable as what we have now because the bulk of the damage didn't have a huge long telegraph announcing it's arrival.
https://youtu.be/1WwRDVQotgo?t=15Crit auto attacks and untelegraphed/no cast bar tankbusters were a decent way to keep healers on their toes and pay attention to tank health—versus just ignoring it for the majority of a fight. I wish they’d bring those back. I think there may still be a few busters that aren’t indicated by a cast bar, but they are few and far between. A lot of the Savage bosses only do two or three busters an entire fight, and they are all usually immuned by the tanks. Maybe upping the frequency could help that as well.
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